
Roleplaying - Living Campaign Tabletop Tournament Games

Proudly brought to you by the RPGA SouthWest Pacific Branch
What the RPGA means for you !
2005 Living Tournaments
Special important note for session times.
What is a Living Campaign?
The RPGA network is a global association of roleplayers who get together at
conventions, games days and even homes, to share the enjoyment of roleplaying.
In Australia and New Zealand the primary focus of RPGA activity is the many
d20 campaigns - bring your own character games with setting from D&D v3.5
to gothic horror to space opera.
So why should you join? RPGA rules require that all players RPGA games be
members of the RPGA, but that's not really such a big deal. Membership is
free, and lasts a lifetime. All it takes is about one minute of your time
to become a member. You can join at any convention or games day that has RPGA
events at it - the senior RPGA person will have membership cards available.
Once you're a member, there are other opportunities available to you, such
as Player Rewards and the ability to order and run your own RPGA event once
you pass a simple online test. For more information about what's in it for
you, visit www.rpga.com and look around. For more information on the RPGA
in Australia and New Zealand, visit www.rpga-apac.com.
Scheduling Note:
Unfortunately, due to the playing time required for some adventures not written
for a 3 hour timetable, we will be running two adventures over a three session
block.
When scheduling, please check the time required and use the following guide.
When registering for games please register for all games with same session letters. For example "Legend of the Green Regent- Ruins of Karse and Living Greyhawk - Jungle of Lost Ships sessions A, B, C. All of which are tages with the letter "A".
It may be possible to swap games with other teams at the Convention please
see the Living Games Organiser at the start of the Convention for details.
| Legacy
of the Green Regent - Ruins of Karse Written by |
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It's early spring
in the Year of Rogue Dragons. Otar's returned to Loudwater, but only as
a stopping place for an expedition into the Dire Woods, and by request
or loyalty you will join him in an assault against the base of operations
for the forces of the Green King. This is your only chance to play this special event outside of North America. An Australian Premiere event. |
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| For any additional tournament information email Brendan Robertson | |||||||||||||||||
| Living
Arcanis - Emergence of the Spurned Written by |
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A people long hidden, freed with the help of benefactors
who themselves would not see freedom for years more. Now at last they
may be re-united in an ancient fortress of arcane might hidden in the
folds of time. Can you help these long forgotten people re-enter the
world of Onara and help them find their place? |
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| For any additional tournament information email Brendan Robertson | |||||||||||||||||
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Living
Arcanis - Taboo Written by |
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A Narwhal of the Yhing Hir calls upon the players to retrieve the body of his son from a place where no Horseman may ride. An Introductory adventure suitable for levels 1 and 2. |
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| For any additional tournament information email Brendan Robertson | |||||||||||||||||
| Living
Arcanis Activity Center and Marketplace Written by |
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This
is not a playable adventure. A marketplace is where players of Living
Arcanis can trade certs and shop for those hard-to-find items that haven’t
been seen in an adventure. |
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| For any additional tournament information email Brendan Robertson | |||||||||||||||||
| Living Death - There's One Born Every Minute Written by |
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It is April of 1897, and the Society is sending travelers out to Philadelphia.
It has long been quiet there, too quiet in fact. The silence of a Watcher
after a growing concern for his health has raised a need for some travelers
to stop in and check up on things. A one round adventure for adventurers
of 1-13th level |
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| For any additional tournament information email Brendan Robertson | |||||||||||||||||
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Living Force - Decisions Written by |
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The latest episode in the Living Force plot arc. This will be either the missing round of the “Decisions”
trilogy or a new episode. Stay tuned. |
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| For any additional tournament information email Brendan Robertson | |||||||||||||||||
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Living
Greyhawk - COR5-03 Desecrators pf the Lords' Tomb Written by |
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Christa, wily Greyhawk City thief and darling of
the Green Dragon Inn, was about to retire at the glorious age of 29.
However, she had to do one last job for an old friend, so she found
a way to break into the legendary Lords' Tomb and steal some priceless
jewels which once belonged to the dearly departed of that dread complex.
For a while it all looked pretty easy. Far too easy. An Australian premiere event. |
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| For any additional tournament information email Brendan Robertson | |||||||||||||||||
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Living
Greyhawk Special - CORS5-01 Jungle of Lost Ships Written by |
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On the edge of the
charted sea there is rumored to be a jungle of lost ships. It's more than
just a rumor! This is your only chance to play this special event outside of North America. An Australian Premiere event. |
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| For any additional tournament information email Brendan Robertson | |||||||||||||||||
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Living Greyhawk - PER5-02 Hell's Gloom Written by |
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The third part
of the Nation Mocked Series. An Australian premiere event.
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| For any additional tournament information email Brendan Robertson | |||||||||||||||||
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Living Spycraft - Lockdown Organised by |
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Lockdown by Steve Crow (Levels 2, 7, 12, and 17, Code: Red) – The end of your latest mission is only the beginning in this landmark storyline event for the Living Spycraft campaign. What threat could be so great that it not only forces the Agency onto the defensive but shuts down one of its most critical outposts? Delve into the darkest corners of the Agency’s closet, and bring some of its most damning skeletons to light in this action-packed change-of-pace serial. Tentative only. Confirmation will be made prior
to Arcanacon.
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| For any additional tournament information email Brendan Robertson | |||||||||||||||||
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Mark
of Heroes - EMH-1 Reflections of the Multiverse Written by |
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A body in the Wroat
Diggers' Union dormitory heralds strange things afoot in Breland’s
capital. This adventure is the first in a new D&D Campaigns: Mark of Heroes set in the exciting Eberron setting. An Australian Premiere event. |
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| For any additional tournament information email Brendan Robertson | |||||||||||||||||
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Mark
of Heroes - XMH-1 Death in Darguun Written by |
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The
nation of Darguun seeks to re-establish the glory of the ancient Dhakaani
Empire, but internal strife and outside influences threaten to tear the
goblinoid nation apart. Into the maelstrom walk a group of adventurers,
tasked to retrieve a Khyber dragonshard that may or may not even exist.
In Eberron, survival requires quick wits and quicker reflexes. A strong
sword arm never hurt either. A Delve event in the D&D Campaigns: Mark of Heroes set in the exciting Eberron setting. An Australian Premiere event. |
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| For any additional tournament information email Brendan Robertson | |||||||||||||||||
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This page last edited 10 February 2005