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Roleplaying - Living Campaign Tabletop Tournament Games

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Proudly brought to you by the RPGA SouthWest Pacific Branch

What the RPGA means for you !

2005 Living Tournaments

What is a Living Campaign?

Special important note for session times.

  • Legacy of the Green Regent - Ruins of Karse
  • Living Arcanis - Emergence of the Spurned
  • Living Arcanis - Taboo
  • Living Arcanis Activity Centre & Marketplace
  • Living Death - There's One Born Every Minute
  • Living Force - Decisions
  • Living Greyhawk - COR5-03 Desecrators of the Lords’ Tomb
  • Living Greyhawk - CORS5-01 Jungle of Lost Ships
  • Living Greyhawk - PER5-02 Hell's Gloom
  • Living Spycraft - Lockdown
  • Mark of Heroes - EMH-1 Reflections of the Multiverse
  • Mark of Heroes - XMH-1 Death in Darguun

    RPGA Network
    What is a Living Campaign?

    The RPGA network is a global association of roleplayers who get together at conventions, games days and even homes, to share the enjoyment of roleplaying. In Australia and New Zealand the primary focus of RPGA activity is the many d20 campaigns - bring your own character games with setting from D&D v3.5 to gothic horror to space opera.
    So why should you join? RPGA rules require that all players RPGA games be members of the RPGA, but that's not really such a big deal. Membership is free, and lasts a lifetime. All it takes is about one minute of your time to become a member. You can join at any convention or games day that has RPGA events at it - the senior RPGA person will have membership cards available. Once you're a member, there are other opportunities available to you, such as Player Rewards and the ability to order and run your own RPGA event once you pass a simple online test. For more information about what's in it for you, visit www.rpga.com and look around. For more information on the RPGA in Australia and New Zealand, visit www.rpga-apac.com.

    Scheduling Note: Unfortunately, due to the playing time required for some adventures not written for a 3 hour timetable, we will be running two adventures over a three session block.
    When scheduling, please check the time required and use the following guide.

    When registering for games please register for all games with same session letters. For example "Legend of the Green Regent- Ruins of Karse and Living Greyhawk - Jungle of Lost Ships sessions A, B, C. All of which are tages with the letter "A".

    It may be possible to swap games with other teams at the Convention please see the Living Games Organiser at the start of the Convention for details.

     

    Legacy of the Green Regent - Ruins of Karse
    Written by TBA
    System: D20
    Sessions: 1.5
    Players: 4-6
    World/Genre Knowledge: 3
    Seriousness: 5
    Characterisation: 3
    Rules Knowledge: 4
    Adult Content: G-PG


    It's early spring in the Year of Rogue Dragons. Otar's returned to Loudwater, but only as a stopping place for an expedition into the Dire Woods, and by request or loyalty you will join him in an assault against the base of operations for the forces of the Green King.
    This is your only chance to play this special event outside of North America.

    An Australian Premiere event.

    For any additional tournament information email Brendan Robertson

     

    Living Arcanis - Emergence of the Spurned
    Written by TBA
    System: D20
    Sessions: 1.5
    Players: 4-6
    World/Genre Knowledge: 3
    Seriousness: 4
    Characterisation: 4
    Rules Knowledge: 3
    Adult Content: PG


    A people long hidden, freed with the help of benefactors who themselves would not see freedom for years more. Now at last they may be re-united in an ancient fortress of arcane might hidden in the folds of time. Can you help these long forgotten people re-enter the world of Onara and help them find their place?
    An adventure for characters 1st to 11th level.

    For any additional tournament information email Brendan Robertson

     

    Living Arcanis - Taboo
    Written by
    TBA
    System: D20
    Sessions: 1.5
    Players: 4-6
    World/Genre Knowledge: 1
    Seriousness: 3
    Characterisation: 4
    Rules Knowledge: 2
    Adult Content: G-PG

    A Narwhal of the Yhing Hir calls upon the players to retrieve the body of his son from a place where no Horseman may ride. An Introductory adventure suitable for levels 1 and 2.

    For any additional tournament information email Brendan Robertson

     

    Living Arcanis Activity Center and Marketplace
    Written by TBA
    System:
    D20
    Sessions:
    0
    Players:
    Any
    World/Genre Knowledge:
    0
    Seriousness:
    0
    Characterisation:
    0
    Rules Knowledge:
    0
    Adult Content:
    N/A


    This is not a playable adventure. A marketplace is where players of Living Arcanis can trade certs and shop for those hard-to-find items that haven’t been seen in an adventure.
    Bring your characters and plenty of gold.
    Purchase rules will be available at the start of the session.
    Will run during Session G only (on Saturday night)

    For any additional tournament information email Brendan Robertson

     

    Living Death - There's One Born Every Minute

    Written by TBA

    System: D20
    Sessions: 1
    Players: 4-6
    World/Genre Knowledge: 1
    Seriousness: 4
    Characterisation: 4
    Rules Knowledge: 1
    Adult Content: PG-M


    It is April of 1897, and the Society is sending travelers out to Philadelphia. It has long been quiet there, too quiet in fact. The silence of a Watcher after a growing concern for his health has raised a need for some travelers to stop in and check up on things. A one round adventure for adventurers of 1-13th level

    For any additional tournament information email Brendan Robertson

     

    Living Force - Decisions
    Written by TBA
    System: D20
    Sessions: 1
    Players: 4-6
    World/Genre Knowledge: 2
    Seriousness: 3
    Characterisation: 3
    Rules Knowledge: 3
    Adult Content: G-PG


    The latest episode in the Living Force plot arc.

    This will be either the missing round of the “Decisions” trilogy or a new episode. Stay tuned.

    For any additional tournament information email Brendan Robertson

     

    Living Greyhawk - COR5-03 Desecrators pf the Lords' Tomb
    Written by
    Bruce Paris
    System: D20
    Sessions: 1.5
    Players: 4-6
    World/Genre Knowledge: 2
    Seriousness: 3
    Characterisation: 3
    Rules Knowledge: 3
    Adult Content: G-PG

    Christa, wily Greyhawk City thief and darling of the Green Dragon Inn, was about to retire at the glorious age of 29. However, she had to do one last job for an old friend, so she found a way to break into the legendary Lords' Tomb and steal some priceless jewels which once belonged to the dearly departed of that dread complex. For a while it all looked pretty easy. Far too easy.
    A Living Greyhawk Core Adventure designed for APLs 2-12.

    An Australian premiere event.

    For any additional tournament information email Brendan Robertson

     

    Living Greyhawk Special - CORS5-01 Jungle of Lost Ships

    Written by TBA
    System: D20
    Sessions: 1.5
    Players: 4-6
    World/Genre Knowledge: 3
    Seriousness: 5
    Characterisation: 3
    Rules Knowledge: 4
    Adult Content: G-PG


    On the edge of the charted sea there is rumored to be a jungle of lost ships. It's more than just a rumor!
    This is your only chance to play this special event outside of North America.

    An Australian Premiere event.

    For any additional tournament information email Brendan Robertson

     

    Living Greyhawk - PER5-02 Hell's Gloom
    Written by Patrick Williamson
    System: D20
    Sessions: 1.5
    Players: 4-6
    World/Genre Knowledge: 2
    Seriousness: 3
    Characterisation: 3
    Rules Knowledge: 3
    Adult Content: G-PG

    The third part of the Nation Mocked Series.
    A late night meeting on a Rhennee barge in the midst of Clatsberg city leads to a trip into unknown and hostile territory where a good disguise, quick wits and a thick put-on accent may offer the best chance of survival.
    An Living Greyhawk Regional Adventure designed for APLs 2-12.

    An Australian premiere event.

     

    For any additional tournament information email Brendan Robertson

     

    Living Spycraft - Lockdown
    Organised by Steve Crow
    System: D20
    Sessions: 1
    Players: 4-6
    World/Genre Knowledge: 2
    Seriousness: 3
    Characterisation: 3
    Rules Knowledge: 3
    Adult Content: G-PG


    Lockdown by Steve Crow (Levels 2, 7, 12, and 17, Code: Red) – The end of your latest mission is only the beginning in this landmark storyline event for the Living Spycraft campaign. What threat could be so great that it not only forces the Agency onto the defensive but shuts down one of its most critical outposts? Delve into the darkest corners of the Agency’s closet, and bring some of its most damning skeletons to light in this action-packed change-of-pace serial.

    Tentative only. Confirmation will be made prior to Arcanacon.


    For any additional tournament information email Brendan Robertson

     

    Mark of Heroes - EMH-1 Reflections of the Multiverse
    Written by TBA
    System: D20
    Sessions: 1.5
    Players: 4-6
    World/Genre Knowledge: 2
    Seriousness: 3
    Characterisation: 3
    Rules Knowledge: 3
    Adult Content: G-PG


    A body in the Wroat Diggers' Union dormitory heralds strange things afoot in Breland’s capital.
    This adventure is the first in a new D&D Campaigns: Mark of Heroes set in the exciting Eberron setting.

    An Australian Premiere event.

    For any additional tournament information email Brendan Robertson

     

    Mark of Heroes - XMH-1 Death in Darguun
    Written by TBA
    System: D20
    Sessions: 1.5
    Players: 4-6
    World/Genre Knowledge: 2
    Seriousness: 3
    Characterisation: 3
    Rules Knowledge: 3
    Adult Content: G-PG


    The nation of Darguun seeks to re-establish the glory of the ancient Dhakaani Empire, but internal strife and outside influences threaten to tear the goblinoid nation apart. Into the maelstrom walk a group of adventurers, tasked to retrieve a Khyber dragonshard that may or may not even exist. In Eberron, survival requires quick wits and quicker reflexes. A strong sword arm never hurt either.

    A Delve event in the D&D Campaigns: Mark of Heroes set in the exciting Eberron setting.

    An Australian Premiere event.

    For any additional tournament information email Brendan Robertson

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    This page last edited 10 February 2005