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Miniatures

Miniatures tournaments are run for one, two, three, or even up to six sessions. Each blurb lists the number of sessions, game system used and, where applicable, team size, the official rules and restrictions on these, and the criteria for army/fleet/etc construction. Most of these tournaments are run only once and have been scheduled in blocks. For example, the Warhammer 40K runs over 6 sessions - 3 on Friday and 3 on Saturday. Session allocations for each tournament are shown on the entry form timetable.

In particular, you should note any requirements for army or fleet approval by tournament organisers - especially where lists must be submitted before the convention. Any queries about rules are best directed to the tournament organiser.

2005 Miniature Games

 

Battletech - Against the Odds
Organised by Wayne Pollerd
System:
Battletech (FASA)
Sessions:
3
Players:
30
   
Seriousness:
5
Characterisation:
N/A
Rules Knowledge:
BattleTech Master Rules, revised edition TBA
Adult Content:
G

Individual Entry

“What do you mean there’s nothing you can do! Doesn’t HQ realize that my company can only be in so many places at the same time?” Captain Hawkins leaned back into his chair as the receiver attached to his ear squawked a reply.
“Yes Sir, ….., I understand that the plan has been fully war gamed out and that the computers assign only a 15% probability that we will be hit at all four locations simultaneously, but I just feel that the assumptions in the model don’t take into account the local enemy commanders operating methods.” Captain Hawkins knew it was a futile gesture but he owned it to his command to try. The receiver squawked further responses.
“I understand Sir, the decision is out of your hands and the plan is to go ahead as briefed. Thank you for your time Sir.” Captain Hawkins replaced the receiver in its holder and gazed out across the marshalling yard, seeing but not noticing the final preparations for the coming opp.

It was a simple numbers game, he though to himself. A four part operation, with the successful completion of each requiring a lance of mechs, and he only had three of these. Dam the staff weenies who dreamed this up. As always it was those at the bottom of the command chain who had to make it work. Well he would just have to play the odds and hope they came out in his favour. But quite frankly, twelve into four were not the sort of odds he liked betting against.

"Against the Odds" is a three session BattleTech Tournament consisting of four battles between the lances of a battlemech company. The battles will be scenario based with primary and secondary objectives to complete. Places are limited to 30 individuals. This tournament is set during the chaotic times of the Third Succession War and will be played using only FASA or FanPRO published 3025 era Innersphere battlemechs and the BattleTech Master Rules, revised edition. A tournament for those who remember when "Life was cheap but battlemechs weren't".

Conquest 2005 BattleTech Tournament. "Against the Odds"

1. "Against the Odds" consists of four (4) rounds of play with each round comprising a battle between a single lance of mechs. For each battle there will be primary and secondary objectives to complete, with Mission Points being awarded using the following scoring system.

• 5 Mission points will be awarded for completion of the primary objective.
• 3 Mission points will be awarded for completion of the secondary objective.
• 1 Mission point will be awarded if you obtain no objectives.

The player with the most Mission Points after four rounds of battle will be deemed the tournament winner. In the case of a tie, the overall winner will be determined by comparing the ratio of the number of enemy mechs destroyed versus the number of friendly mechs lost.

2. Each player needs to select a company of battlemechs as per the following restrictions;

• 1 Heavy Battlemech Lance consisting of four (4) mechs with a total tonnage greater than 200 tons but not more than 270 tons.
• 1 Medium Battlemech Lance consisting of four (4) mechs with a total tonnage greater than 130 tons but not more than 200 tons.
• 1 Light Battlemech Lance consisting of four (4) mechs with a total tonnage no less than 80 tons but not more than 130 tons.

No duplicates of any mech type may be included in the company. Different variants of the same mech type count as duplicates (ie. a maximum of one Warhammer in the entire company no matter which variant you have). As outlined in the blurb, this tournament is set during the Third Succession War and only FASA or FANPRO published 3025 era Innersphere battlemech designs and variants can be used. Only FASA or FANPRO published record sheets may be used in this tournament. No BattleTechnology mechs, variants or record sheets.

3. The gunnery skill of all mech pilots will be four (4) and the piloting skill of all mech pilots will be five (5).

4. All four rounds of "Against the Odds" will be played using The BattleTech Master Rules, revised edition. There is very little difference between the master rules and the revised edition but it is recommended that players have read through one of these rules sets at least once for there are a number of subtle rules changes, additions and clarifications that make these editions of the BattleTech rules different from any preceding published versions. In particular the rules for intervening terrain and partial cover should be read. (Note: any rules clarification or interpretation made by the organiser during the course of the tournament will be considered final and no debate about the decision will be entered into.)

5. Special Case Rules: Players may not use the Accidental Fires or Intentional fires special case rules. All other Level 2 special case rules apply. No level 3 rules will be used and only level 1 weapons allowed. Only standard munitions will be used.

6. Each player needs to bring the following maps for their own use during the tournament.
- One (1) standard BattleTech map.
- One (1) standard CityTech map.
- One (1) other FASA or FANPRO published battletech map
(excluding the Large Mountain and Deep Canyon maps from Mapset 5)

Two of the battles will be fought using the standard CityTech and/or standard BattleTech maps while the third will be fought using the other map brought by the players. The organiser has only a limited number of maps available for use at the tournament, so every effort needs to be made by the players to bring their own copies. If a player finds themselves unable to bring any of these required maps they should make prior arrangements with the tournament organiser for the use of these maps.

7. Each player should bring all materials that they deem necessary to play BattleTech. This should include dice, pencils, record sheets and miniatures or tokens to represent their mechs. Painted miniatures are appreciated but they are not a tournament requirement. If a player is unable to provide any of their own materials they should make prior arrangements with the tournament organiser.

8. Have fun and remember, "In the 31st Century, Life is Cheap, but BattleMechs Aren't."

For further information, contact: Phone 0401-027-306 on Sundays between 12 noon and 8pm.
Player contact during con. Phone 0401-027-306 any time.

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Battletech - Ursula’s Last Stand
Organised by Southernskies Production
System:
Battletech
Sessions:
2
Players:
4-16
   
Seriousness:
4
Characterisation:
2
Rules Knowledge:
4
Adult Content:
N/A

Individual Entry

A heavy plume of smoke rose into the sky from what remained of her dropship. Ursula sighed.
“There goes my transport.”
Turning her mech, she powered the lasers and checked the missile magazines. The order to move out came shortly afterwards. The invaders did not take prisoners. They would sell their lives dearly in defence of the world.
There was nothing else to do.

A two session double-blind modified Battletech (FASA edition) game for many players.
Each player will need to bring 2 Inner Sphere 'mechs with a total tonnage up to 130 tons (3025 era official ‘mechs & variants). At their option, players may instead bring ONE Star League era ‘mech (2750 era official ‘mechs & variants).
Each player may also bring 2 Clan ‘mechs and battlearmor with a total tonnage of up to 125 tons. (3050 era offical 'mechs and variants).
The GM will have a selection on hand, but supplying your own miniatures and data-sheets would be appreciated.

Players will be split 3:2 in favour of the Inner Sphere. Those players wishing to play Clan will have to bid away tonnage for the privilege. Each point of battlearmor counts as 20 tons, but your team cannot have more battlearmor than ‘mechs. Zellbregen will not be used; Spheroids appear to have no honour.

Running Sessions A & B.

For more information, please e-mail Brendan Robertson.

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DBM Quickplay Tourney
Organised by The Hawksburn Wargames Club
System:
DBM
Sessions:
6
Players:
   
Seriousness:
Characterisation:
Rules Knowledge:

Adult Content:
N/A

Individual Entry

The tournament will be conducted according to CANCON conditions, with the one exception that 3 hrs of time including set up, shall be allocated to each game, with a 5 minute limit for each players movement, not including combat.

All dbm 2nd edition army lists are eligible.

Prizes will be awarded for 1st, 2nd, 3rd, sportsmanship, best performed and biggest upset.

Players available for only a portion of the comp. will be paired with another entrant with limited time.

Send lists, and contact details to:
Bram Jakins, 5/98 Belford rd. kew east Vic. 3102
or e-mail lists to bramjakins2003@yahoo.com

SAAW CANCON CONDITIONS
ARMY SIZE: 400 AP
ARMY LISTS: two lists can be chosen for your army but must be the same date and nationality eg an Italian Condotta army can have two lists but both would have to be Venetian Italian 1445ad.
The list used must be declared after players nominate army and date.
SCORING: international wargames federation system of 32 points per game will be used instead of standard dbm 10 victory points. This will require you to keep track of the number of element equivalents lost.
DRAW: an accelerated draw will be used.Players will be ranked and in the first round meet another player ranked in the same half. In the second round top half winners play each other, top half losers play bottom half winners and bottom half losers play each other. After that swiss chess pairings apply.
TIME LIMITS it is expected that deployment will take no more than 20 minutes and that at least 12 paired bounds will be played.
Whistle stop ending applies.
PLAYING TIME games will be 3.0 hours . As this is the last opportunity to prepare for the blitz format of the IWF.

For more information, please e-mail bramjakins2003@yahoo.com.

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Flames of War
Organised by The League of Ancients Wargames Club Inc.
System:
FoW
Sessions:
5
Players:
24
   
Seriousness:
tba
Characterisation:
tba
Rules Knowledge:
tba
Adult Content:
N/A

Individual Entry

Type of Game: WWII Tabletop Wargame (15mm)
Armies will be 1500 points, from Mid War lists including all published army books, and the .pdf downloads available on the Flames of War website. The Tournament will run over two days and follow the standard Flames of War Tournament guidelines available on the Flames of War website.

 

For more information, please e-mail .

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Blood Bowl
Organised by Colin Turnbull
System: Bloodbowl 4th Edition
Sessions: 5
Players: 20
   
Seriousness: 3
Characterisation: 0
Rules Knowledge: 5
Adult Content: PG

Individual Entry
  • Rules – Living Rulebook 3.0.
  • NAF: The results of this event will count towards NAF results! If you don’t know what NAF is, we will tell you.
  • Competition Rules are listed on our website at
    http://www.milsims.com.au/milsim/htm/powerf1.htm
  • All teams must be painted.


    Military Simulations

    Proudly sponsored by Military Simulations

For more information, please contact Colin on (03) 9555 8886 between 8.30 am and 4.30 pm, Monday to Friday, or e-mail on sales@milsims.com.au

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Full Thrust: The Battle for the Outer Territories
Organised by Phil Lehunt
System:
Full Thrust
Sessions:
2
Players:
16
   
Seriousness:
2
Characterisation:
1
Rules Knowledge:
3
Adult Content:
PG

Individual Entry

”Escort Duty in the Outer Rim Territory is 99% boredom, it was the 1% of pure terror that Commander Beaumont could do without. “Real Space entry in 3-2-1” The commander’s jump sickness evaporated when his vision cleared and he saw an ESU Battle Fleet stationed at the Nav-Buoy. “Get those freighters to the jump point at Max Thrust.” As the old freighters fired up their main drives and began to crawl away, bright lances of light streaked silently across the void. Deep furrows appeared on the commander’s brow as he thought to himself, “Funny how no one ever complains about being bored…”

The Battle for the Outer Rim Territories is a one day Competition using Full Thrust Rules & Ships from Fleet Books 1 & 2 as well as the “Official” Beta Test Rules for United Nations, Outer Rim and New Israel Forces.

Basic Knowledge of Full Thrust Rules required. Assistance with optional rules used in the competition will be provided.

Fleets : Battle Fleet 1500pts (with no more than 50% of the pts in Capital Ships including fighters), Patrol Fleet 800pts (with no Capital Ships).
Fleet SDS are to be checked by the Competition Convener or his delegate before the competition starts.

Players are expected to bring miniatures representing their fleets plus ships to represent 3 freighters as well as rules, dice, SDS, pencils and tape measures required to play the game. Terrain Pieces will be supplied.

For any additional tournament information

Scenario Books available at
http://groups.yahoo.com/group/FullThrustConquest2005.

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Warhammer Fantasy
Organised by Stephen Kelsall
System:
Warhammer Fantasy
Sessions:
5
Players:
32
   
Seriousness:
3
Characterisation:
0
Rules Knowledge:
5
Adult Content:
PG

Individual Entry
  • Armies of 2500 from the Army books, Annuals and Chronicles released up until the end of October.
  • Army selection is to follow the standard army chart.
  • The tourney has a total of 200 Battle Points up for grabs. The break-up is 130 BPs, 30 BPs for Sportsmanship, 20 BPs for Army Make-Up and 20 BPs for Army Presentation. The player with the most points at the end wins!
  • TWO copies of the Army list must be on hand. One will be handed in upon entry to the tournament and must be typed or neatly written.
  • Rogue Trader system will be used, with the scenarios written by Mike Bantick.
  • Armies must be painted and must be, within reason, WYSIWYG.
  • Special Characters are allowed. If your Army list is illegal, 5 BP’s will be deducted for each game you have played with it

    Military Simulations

    Proudly sponsored by Military Simulations

Contact Stephen Kelsall for more information on 03 9555 8886 or e-mail sales@milsims.com.au

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Warhammer 40k
Organised by Stephen Kelsall
System:
Warhammer 40k
Sessions:
6
Players:
100
   
Seriousness:
3
Characterisation:
0
Rules Knowledge:
5
Adult Content:
PG

Individual Entry

Basic Rules

  • 4th Edition 40K Rules to be used.
  • Army points of 1750 from the Codices and Chapter Approved released up until the end of Febuary 2005.
  • Army selection is to follow the standard force chart.
  • The tourney has a total of 200 Battle Points up for grabs. The break-up is 130 BPs, 30 BPs for Sportsmanship, 20 BPs for Army Make-Up and 20 BPs for Army Presentation. The player with the most points at the end wins!
  • TWO copies of the Army list must be on hand. One will be handed in upon entry to the tournament and must be typed or neatly written.
  • Rogue Trader system will be used, with the scenarios selected from the rule book.
  • Armies must be painted and must be, within reason, WYSIWYG.
  • Army break points won’t be used unless stated in the scenario.
  • Special Characters allowed. Tyranid Mutations and Bios allowed but MUST be shown on the figure. NO Vehicle Designs, No Spawning or Drop Pod armies.
  • If your Army list is illegal, 5 BP’s will be deducted for each game you have played with it.
  • Players are encouraged to bring scenery, if you are able to provide a table's worth of scenery please contact the organiser.

Military Simulations

Proudly sponsored by Military Simulations

Contact Stephen Kelsall for more information on 03 9555 8886 or e-mail sales@milsims.com.au

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Warhammer 40K Bash
Organised by Stephen Kelsall
System:
Warhammer
Sessions:
2
Players:
20
   
Seriousness:
3
Characterisation:
0
Rules Knowledge:
5
Adult Content:
PG

Individual Entry
  • 2 sessions on Monday, 9am
  • “Bring anything you want” Army, as there is no limit on points
  • There will be 3 sides of Chaos, Imperial and others
  • Titans and all tanks can be used
  • Winner will be decided on “Kill points”

Military Simulations

Proudly sponsored by Military Simulations

Contact Stephen Kelsall for more information on 03 9555 8886 or e-mail sales@milsims.com.au

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Warmaster
Organised by Matt Dobbs
System:
Warmaster
Sessions:
3
Players:
11
   
Seriousness:
3
Characterisation:
N/A
Rules Knowledge:
5
Adult Content:
PG

Individual Entry

2000 point armies from any list.

Please email me your army lists before Easter Friday at:
matthew.dobbs.sci.monash.edu.au

Painted armies only please.


Please bring a piece of warmaster-scale scenery or more. Thanks

For any additional tournament information call Matt Dobbs on (03) 99053991 during business hours or email matthew.dobbs@sci.monash.edu.au

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This page last edited 19 December 2004