
Miniatures
Miniatures tournaments are run for one, two, three, or even up
to six sessions. Each blurb lists the number of sessions, game system used and,
where applicable, team size, the official rules and restrictions on these, and
the criteria for army/fleet/etc construction. Most of these tournaments are
run only once and have been scheduled in blocks. For example, the Warhammer
40K runs over 6 sessions - 3 on Friday and 3 on Saturday. Session allocations
for each tournament are shown on the entry form timetable.
In particular, you should note any requirements for army or fleet approval by
tournament organisers - especially where lists must be submitted before the
convention. Any queries about rules are best directed to the tournament organiser.
2005 Miniature Games
| Battletech
- Against the Odds Organised by |
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“What do you mean there’s
nothing you can do! Doesn’t HQ realize that my company can only
be in so many places at the same time?” Captain Hawkins leaned back
into his chair as the receiver attached to his ear squawked a reply. It was a simple numbers game, he though to himself. A four part operation, with the successful completion of each requiring a lance of mechs, and he only had three of these. Dam the staff weenies who dreamed this up. As always it was those at the bottom of the command chain who had to make it work. Well he would just have to play the odds and hope they came out in his favour. But quite frankly, twelve into four were not the sort of odds he liked betting against. "Against the Odds" is a three session BattleTech Tournament consisting of four battles between the lances of a battlemech company. The battles will be scenario based with primary and secondary objectives to complete. Places are limited to 30 individuals. This tournament is set during the chaotic times of the Third Succession War and will be played using only FASA or FanPRO published 3025 era Innersphere battlemechs and the BattleTech Master Rules, revised edition. A tournament for those who remember when "Life was cheap but battlemechs weren't". Conquest 2005 BattleTech Tournament. "Against the Odds" 1. "Against the Odds" consists of four (4) rounds of play with
each round comprising a battle between a single lance of mechs. For each
battle there will be primary and secondary objectives to complete, with
Mission Points being awarded using the following scoring system. The player with the most Mission Points after four rounds of battle will be deemed the tournament winner. In the case of a tie, the overall winner will be determined by comparing the ratio of the number of enemy mechs destroyed versus the number of friendly mechs lost. 2. Each player needs to select a company of battlemechs as per the following restrictions; • 1 Heavy Battlemech Lance consisting of four (4) mechs with a
total tonnage greater than 200 tons but not more than 270 tons. No duplicates of any mech type may be included in the company. Different variants of the same mech type count as duplicates (ie. a maximum of one Warhammer in the entire company no matter which variant you have). As outlined in the blurb, this tournament is set during the Third Succession War and only FASA or FANPRO published 3025 era Innersphere battlemech designs and variants can be used. Only FASA or FANPRO published record sheets may be used in this tournament. No BattleTechnology mechs, variants or record sheets. 3. The gunnery skill of all mech pilots will be four (4) and the piloting skill of all mech pilots will be five (5). 4. All four rounds of "Against the Odds" will be played using The BattleTech Master Rules, revised edition. There is very little difference between the master rules and the revised edition but it is recommended that players have read through one of these rules sets at least once for there are a number of subtle rules changes, additions and clarifications that make these editions of the BattleTech rules different from any preceding published versions. In particular the rules for intervening terrain and partial cover should be read. (Note: any rules clarification or interpretation made by the organiser during the course of the tournament will be considered final and no debate about the decision will be entered into.) 5. Special Case Rules: Players may not use the Accidental Fires or Intentional fires special case rules. All other Level 2 special case rules apply. No level 3 rules will be used and only level 1 weapons allowed. Only standard munitions will be used. 6. Each player needs to bring the following maps for their own use during
the tournament. Two of the battles will be fought using the standard CityTech and/or standard BattleTech maps while the third will be fought using the other map brought by the players. The organiser has only a limited number of maps available for use at the tournament, so every effort needs to be made by the players to bring their own copies. If a player finds themselves unable to bring any of these required maps they should make prior arrangements with the tournament organiser for the use of these maps. 7. Each player should bring all materials that they deem necessary to play BattleTech. This should include dice, pencils, record sheets and miniatures or tokens to represent their mechs. Painted miniatures are appreciated but they are not a tournament requirement. If a player is unable to provide any of their own materials they should make prior arrangements with the tournament organiser. 8. Have fun and remember, "In the 31st Century, Life is Cheap, but BattleMechs Aren't." |
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| For further information,
contact: Phone 0401-027-306 on Sundays between 12 noon and 8pm. Player contact during con. Phone 0401-027-306 any time. |
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| Battletech
- Ursula’s Last Stand Organised by |
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A heavy plume of smoke rose into the sky from what remained of
her dropship. Ursula sighed. A two session double-blind modified Battletech (FASA edition) game for
many players. Players will be split 3:2 in favour of the Inner Sphere. Those players wishing to play Clan will have to bid away tonnage for the privilege. Each point of battlearmor counts as 20 tons, but your team cannot have more battlearmor than ‘mechs. Zellbregen will not be used; Spheroids appear to have no honour. Running Sessions A & B. |
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| For more information, please e-mail Brendan Robertson. | |||||||||||||||||
| DBM
Quickplay Tourney Organised by |
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The tournament will be conducted according to CANCON conditions,
with the one exception that 3 hrs of time including set up, shall be allocated
to each game, with a 5 minute limit for each players movement, not including
combat. |
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| For more information, please e-mail bramjakins2003@yahoo.com. | |||||||||||||||||
| Flames
of War Organised by |
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Type of Game: WWII Tabletop Wargame (15mm)
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| For more information, please e-mail . | |||||||||||||||||
| Blood
Bowl Organised by |
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| For more information, please contact Colin on (03) 9555 8886 between 8.30 am and 4.30 pm, Monday to Friday, or e-mail on sales@milsims.com.au | |||||||||||||||||
| Full
Thrust: The Battle for the Outer Territories Organised by |
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”Escort Duty in the Outer Rim Territory is 99% boredom, it was the 1% of pure terror that Commander Beaumont could do without. “Real Space entry in 3-2-1” The commander’s jump sickness evaporated when his vision cleared and he saw an ESU Battle Fleet stationed at the Nav-Buoy. “Get those freighters to the jump point at Max Thrust.” As the old freighters fired up their main drives and began to crawl away, bright lances of light streaked silently across the void. Deep furrows appeared on the commander’s brow as he thought to himself, “Funny how no one ever complains about being bored…” The Battle for the Outer Rim Territories is a one day Competition using Full Thrust Rules & Ships from Fleet Books 1 & 2 as well as the “Official” Beta Test Rules for United Nations, Outer Rim and New Israel Forces. Basic Knowledge of Full Thrust Rules required. Assistance with optional rules used in the competition will be provided. Fleets : Battle Fleet 1500pts (with no more than 50% of the pts in Capital
Ships including fighters), Patrol Fleet 800pts (with no Capital Ships). Players are expected to bring miniatures representing their fleets plus ships to represent 3 freighters as well as rules, dice, SDS, pencils and tape measures required to play the game. Terrain Pieces will be supplied. |
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| For any additional
tournament information
Scenario Books available at |
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| Warhammer
Fantasy Organised by |
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| Contact Stephen Kelsall for more information on 03 9555 8886 or e-mail sales@milsims.com.au | |||||||||||||||||
| Warhammer
40k Organised by | |||||||||||||||||
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Basic Rules
Proudly sponsored by Military Simulations |
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| Contact Stephen Kelsall for more information on 03 9555 8886 or e-mail sales@milsims.com.au | |||||||||||||||||
| Warhammer
40K Bash Organised by |
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Proudly sponsored by Military Simulations |
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| Contact Stephen Kelsall for more information on 03 9555 8886 or e-mail sales@milsims.com.au | |||||||||||||||||
| Warmaster Organised by |
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2000 point armies from any list. Please email me your army lists before Easter Friday at: Painted armies only please.
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| For any additional tournament information call Matt Dobbs on (03) 99053991 during business hours or email matthew.dobbs@sci.monash.edu.au | |||||||||||||||||
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This page last edited 19 December 2004