Arcanis: The Worlds of Shattered Empires

Legends of Arcanis
GM: Dean Bailey
Player Capacity: 4 to 6
System: Arcanis Roleplaying Game
System knowledge required: Moderate
Rating: PG

Living Arcanis
GM: Derek Christensen
Player Capacity: 4 to 6
System: D&D 5th Edition
System knowledge required: Moderate
Rating: PG


Ancient and mighty empires view for supremacy, and even the dominance of mankind is at stake. The ancient ruins of collapsed civilizations, both human and non-human, conceal long-lost truths, terrible and mysterious artefacts, and foes thought extinct. Where the notions of good and evil are subsumed by shades of grey. A world in which heroes must choose the greatest good as often as the lesser of two evils. Immerse yourself in a deep fantasy world awash in the intrigues of nations, churches and secret societies. Choose a side; pick a cause and gird yourself for the greatest challenge – Leaving Your Mark Upon the Shattered Empires!

Arcanis: The World of Shattered Empires is a role-playing game that immerses you and your players in a story-telling adventure while testing your tactical skills. Epic battles, political intrigue and intricate mysteries keep players coming back for more. The World of Arcanis has deep secrets designed to elicit questions with each answer gained.
Legends of Arcanis and Living Arcanis is the Organised Play campaign utilising the Arcanis RolePlaying Game system and Dungeon & Dragons 5e respectively.
Each scenario runs for approximately 4.5 hours. So we will be running two scenarios in a block of three slots.

Friday 12.30pm to 11pm (Legends of Arcanis – ARG system)

Legends of Arcanis: Scenario 1 – HP 2-12 The Chosen
A sixth Pillar of Nier has been discovered with a temple built around the holy flame. Who built the structure and now controls the Pillar is a question the Heroes will need to answer.

Legends of Arcanis: Scenario 2 – Open Game
Open slot for table to decide what previous offered game to be run from a short list of scenarios

Friday 12.30pm to 11pm (Living Arcanis – D&D 5e system)

Living Arcanis: Scenario 1 – LA Intro 1-5 To Die Alone
Almeric is a bleeding nation full of petty Princes and Princesses. One of them, now in the twilight of his years, wants help. Heroes that are naturally meddlers and proactive will probably do better in this module than more passive personalities.

Living Arcanis: Scenario 2 – LA Intro 1-7 Espionage
When nations play games with one another, they are often played with the lives of their citizens. When such games involve Canceri, everyone involved usually loses. Now, a Milandisian agent is held captive in the necropolis city of Kielmun, under threat of execution. Do you think you can arrive in time? Saturday 9am to 7pm (Legends of Arcanis – ARG system)

Legends of Arcanis: Scenario 2 – HP 2-13 We do what we Must
What started out as what was thought to be a night to remember quickly turned into a night you very much wished you could forget.
This is an 8 hour battle interactive as the heroes must fight enemy forces bend on destroying the 1st City