Fee includes all day entry and unlimited games. Additional costs may apply to some tournament-style games or special events. Please note that our registration system does not currently show these prices, this will need to be determined by the days chosen for the events selected.
|Online Early Bird rate*||Pay at the door|
* Early Bird rates end on 10th of March, 2017.
After 31st of March, 2017, you will only be able to pay at the convention.
Discounts available to Swinburne University students upon presentation of current student ID card.
Pre-purchased passes are non-refundable for being unable to attend the event.
Exceptions can be made under certain circumstances, such as illness, injury or redundancy from full time work, and is up to discretion of the event organisers.
Attendees can pre-register for the convention and sign up for events they want to join. Pre-registering like this allows players the best chance to get into the events they wish to be part of at the times they want to play; it allows event organisers to see how much demand there will be for their event; it allows the conorgs a chance to plan for how much space will be required. Pre-registration is done through our registration system.
Please note that pre-registration does not necessarily guarantee entry into particular events – although every effort is made to enter you into the events you would like to play, events are sometimes cancelled, or over or under booked such that they cannot run.
Registering on the day
Visitors are very welcome to register and enter events on the day! It takes a few minutes more to sign up on the day, and to enter events you will need to see the event organisers in the events hall. Some events are completely booked out before the convention even begins, but many others have space for individuals all the way through the convention.
Entering an event
Individual event organisers are responsible for scheduling players for their games and events. Pre-registered attendees should confirm their entry with each event organiser on arrival at the convention. If you do not confirm your entry as early as possible, the event organiser may assume they need extra players for a session, and this can cause headaches for everyone. In most cases, confirmation with the event organiser is a simple matter of just saying “yes, we're here”.
Many problems can be avoided by communication. If you know you are going to be late to a session, whether as a player or an event organiser, (especially first thing in the morning), please let the other attendees involved know ahead of time if possible.
Sometimes an event at the Convention will not match your expectations as based on the blurb. If you feel that you do not wish to continue with the event, you can politely withdraw from a session and either enter an event that suits you better, or discuss a refund with the organisers. Similarly, if an event organiser feels uncomfortable with your approach to their event, they may politely decline to continue, or arrange for another organiser to take over.
Conquest is run entirely by volunteers – from the convention organisers, the staff at the Registration Desk and in the Canteen, and of course all our Writers and GMs who create and run the games and events you play each year.
Anyone can be a volunteer at any time before and during the convention, and you can always lend a hand even if you are running or playing in games or events – even if you find yourself with a free session or two over the weekend, your help could make all the difference to us. Register your interest by contacting us at firstname.lastname@example.org
Exhibit or Trade
Conquest invites artists, companies and others to run a trade stall at the convention in order to offer a wide range of roleplaying, general game and fan related products to convention attendees.
For further information or to book a space, please send an email to email@example.com