Miniatures Games

Miniatures games are just like the description sounds; games that involve miniature models. Tiny tanks, soldiers, and scenery are spread out in an amazing display across large tables.

 

For those that like their games tactical, there are a selection of wargames and miniature events spanning the weekend. These may require BYO miniatures, so best to check if you aren’t sure.

Want to sign up for some of these events?

Conquest registration and game sign ups are now open!

Art De La Guerre at Easter

Presented By: Django Upton

A couple of thousand years ago BC turned to AD which meant calendar makers had to learn to count upwards and the Romans got their man from the People’s Front of Judea which lead to the invention of Easter… and time off work to play games! Just don’t ask what else the Romans ever did for us.

Art De La Guerre (ADLG) is a popular set of miniatures wargaming rules for the ancient and medieval periods.

This ADLG tournament has shorter rounds so favours a get stuck in and win approach.

Rules used will be ADLG 4th with errata from https://www.artdelaguerre.fr/adlg/v3/?/en/rules

Players are to use fully painted and based 15mm armies up to 200 points on any particular date from 0AD onward including any allies.

Players are to provide their own armies, terrain etc, only the tabletops are provided.

Send army lists to djangoupton1@gmail.com by Sunday March 26.

Play consists of 3 rounds each of 2 hours 15 mins starting from 12:30pm on the Friday of Conquest.

The draw will be swiss chess by points. The Umpire will play bye games if necessary.

Trophies will be awarded for top placing players and best army as voted by players.

Player Capacity: 3 to 16
System: Art De La Guerre (ADLG)
System knowledge required: High. Understanding of the system is required to play. Requires own equipment.
Rating: PG. It’s a historical wargame.
Seriousness: On the serious side. (5/6)

Bolt Action

Presented By: Drew

Operation Havoc is a World War skirmish competition using Bolt Action miniature rules.
“Op Havoc” will be held as part of the Conquest 2023 gaming event. It will take place on Saturday 8th April and Sunday 9th April.

Contact Information: For more information, to submit an army list and for registration information please email info@wargamesholiday.com

Games Timetable

Saturday
Player Brief 8:45
1st Game 09:00-11:30
Lunch 11:30-12:00
2rd Game 12:00-14:30
Afternoon tea 14:30-15:00
3rd Game 15:00-17:30

Sunday
1st Game 09:00-11:30
Lunch 11:30-12:00
2rd Game 12:00-14:30
Honours and Awards 15:00
Best Commander
Best Allied Commander
Best Axis Commander
Best Minor Power Commander
Best Themed Platoon
Best Painted
Most Enjoyable opponents
Mayhem Award

Lists

Army Lists: Please consider your opponent’s enjoyment of your game when creating your army list it should be an Army you would enjoy playing against.

All armies for this event should be no larger than 1000points.
Forces may only be from Theatre Lists.
The following limitations apply:
Max number of tank selections is two
Max number of flamethrowers is one
Only one platoon
Heros can not be taken
Max number of order dice is 15
If you have any questions, please ask!

Please make sure that you are familiar with the most up to date rules FAQ PDF available (for free) from the Warlord Games Website.

ARMY LISTS ARE DUE (by midnight) on 3rd April. Please email them to: info@wargamesholiday.com
Games: We will be running some missions from the standard Bolt Action Rulebook or New missions. There will be a 20 player cap for this event.

For this event you will need:
• Warlord order dice (rounded edges preferred) and enough six sided dice to play the game
• 3 x 40mm circular objective markers
• A tape measure
• The rulebook and relevant “Armies of…” book or list
• Pin markers
• A pen and/or a pencil
• 6 print outs of your army list
• An appropriate dice bag

Player Capacity: 20
System: Bolt Action
System knowledge required: Moderate. Basic understanding of the system is recommended.
Rating: M. A Game based on WW2 and includes reference to killing.
Seriousness: Average. (3/6)

Bombs Away Wings of Glory WW2

Presented By: Mick Griffiths

Conquest 2023 presents a fun, relaxed day of World War II Wings of Glory action.

This is a bring-your-own miniatures tournament game.

Tournament begins 9.00am on Saturday the 8th of April 2023

Wings of Glory is a World War II air combat miniatures game using 1/200 scale aircraft.

Three games will be scheduled with a maximum 90 minutes per game.

Advanced Rules will be used.

Bring your favourite planes, movement decks, damage counters and range ruler.

Advanced Rules in use

The following Optional Rules will be used:
Tailing.
Tailing and Altitude.
Aim.
Firing From Above.
Disruption.
Explosion Tournament Rule.
Ace Rules.
Rookies.

Special Abilities will be used and paid for according to the Ares Games point system, Ares Games site, download section WW2 POINT SYSTEM
https://www.aresgames.eu/download/21221/

Squadrons are limited to 500 points based on Ares Games official points value chart. Squadrons must include at least one bomber (dive bomber or multi-engined bomber)and at least one fighter escort. At least 200 points must be spent on bombers. The number of fighter escorts must not exceed the number of bombers in your squadron. Ace special skills, pre game damage and one rookie pilot per squadron are permitted.

Bombers are:
B17 B25
Lancaster Heinkel HE.111
Ju87 Dauntless/Banshee
Aichi D3A1 Yokosuka D4
Bf 110 Beaufighter
Junkers Ju88 Dornier Do17

A single engined bomber may carry 1 bomb, a twin engined bomber may carry 2 bombs and a heavy bomber may carry 4 bombs.

Wings of Glory Scenarios

Playing area: two mats will be used, placed side by side, 140cm wide and 100cm deep.

1 PORT
In a war of attrition, denying your enemy their supplies will increase your army’s chance of victory. Your main objective is to destroy the enemy port. Secondary objective is the bridge. Third objective is the convoy.

Set up: both players place a red dot card to represent his Port. A second red dot card will be placed, representing a bridge on a transport route to the frontlines. A third card representing a convoy is also placed. These objectives may be placed anywhere on his rear edge, at least one range ruler from the rear edge and one range ruler from sides. Each player’s fighter interceptors are up patrolling and are deployed using random deployment. Each player’s bombers deploy anywhere on his base edge.

The Port and the Bridge can only be destroyed by bombs. The convoy can be destroyed by bombs or strafing. Scoring: partially destroyed port = 3 VP, fully destroyed port = 7 VP, partially destroyed bridge = 2 VP, fully destroyed bridge = 5 VP. Partially destroyed convoy = 1 VP, fully destroyed convoy = 3 VP. Destroyed dive bomber = 2VP, destroyed fighter = 3 VP, destroyed twin engined bomber = 5 VP, destroyed heavy bomber = 7VP.

# half VP are awarded for bombers reduced to half health.

# strafing points! = each objective/convoy card has 10 health points

 

2 AIRFIELD
Bombing raids on enemy airfields help achieve air superiority. Your objective is to destroy the enemy aircraft on the ground and their Airfield.

Set up: each player places his airfield anywhere on his rear edge, at least a range ruler from the rear edge and one range ruler from sides. Each player launches a bomber attack against the enemy Airfield. Bombers deploy anywhere on your own baseline. Fighter interceptors are on the ground at your Airfield and are scrambled as follows. On turn 1 each player rolls a die for each plane on the ground. On a 5+ a plane begins to taxi down the runway. On each following turn add a die until a 5+ is rolled. Taxying planes use a fast straight maneuver card each turn. When a plane passes the end of the runway it lifts off, gaining one altitude peg.

The Airfield can only be destroyed by bombs. Enemy aircraft can be destroyed by bombs or strafing. Scoring: partially destroyed airfield = 3 VP, fully destroyed airfield = 7 VP. Destroyed dive bomber = 2VP, destroyed fighter = 3 VP, destroyed twin engined bomber = 5VP, destroyed heavy bomber = 7VP. Aircraft hit on the ground by bombs are considered fully destroyed.

# half VP are awarded for bombers reduced to half health.

 

3 CONVOY
An army cannot fight without ammunition and supplies. Destroy the enemy convoy and deny the enemy their supplies.

Set up: Each player places 3 objective/convoy cards in a line on the left half of his edge. They deploy planes anywhere on their edge. Each player’s objective is to move their convoy to the opposite edge whilst attempting to bomb the enemy convoy. Convoys move as follows; each turn advance the convoy the length of a small manoeuvre card. Convoys may change direction during a move by pivoting on either corner of the front of the convoy.

The Convoy can be destroyed by bombs or strafing. Scoring: destroyed dive bomber = 2VP, destroyed fighter = 3 VP, destroyed twin engined bomber = 5VP, destroyed heavy bomber = 7VP. Partially destroyed enemy convoy = 4 VP, fully destroyed enemy convoy = 7 VP. Friendly convoy reaching the opposite edge = 7VP.

# half VP are awarded for bombers reduced to half health.

# strafing points! = each objective/convoy card has 10 health points

Player Capacity: 4 to 16
System: Wings of Glory WW2
System knowledge required: Moderate. Basic understanding of the system is recommended.
Rating: PG. Aerial combat.
Seriousness: On the serious side. (5/6)

Marvel Crisis Protocol

Presented By: Leigh Avery

A 4 round miniatures gaming event for Marvel Crisis Protocol (by Atomic Mass Games) using the Organised Play rules system (available on the AMG website).

This is a bring-your-own miniatures tournament game.

Please note that new mission cards have been released by AMG on their website. The event will use Best Coast Pairings for list submission and player game pairings on the day.

Player Capacity: 16
System: Marvel Crisis Protocol
System knowledge required: High. Understanding of the system is required to play. Requires own equipment.
Rating: M.
Seriousness: On the serious side. (5/6)

One Page Rules

Presented By: Domino

Wargaming made simple and fun! There will be one table available for each of three different settings of One Page Rules: Grimdark (Sci-fi, army sized), Firefight (squad based), and Fantasy as well as one demo table for players who know their stuff.

An Introductory game for those who have not experienced tabletop wargaming, or have not played One Page Rules before. Choose your setting, bring a friend, and battle it out!

Miniatures for this event will be supplied. 

Player Capacity: 2 per table
System: One Page Rules
System knowledge required: None. System will be taught during the session
Rating: PG. War theme.
Seriousness: Average. (3/6)

Star Wars Legion: Conquest Edition

Presented By: Daan

Star Wars Legion at Conquest! Run by Oceanic League
A two day 800pt Legion Tournament, running the Friday/Saturday of Conquest.

This is a bring-your-own miniatures tournament game.

Player Capacity: 20
System: Star Wars Legion
System knowledge required: Moderate. Basic understanding of the system is recommended.
Rating: PG.
Seriousness: Moderate, leaning toward serious (4/6)

Tiny Teddies Go to War

Presented By: Ivan

IMPORTANT NOTE: This game has a $5 surcharge per player to cover the tasty, tasty consumables.

Battle has once more spilled out of the biscuit barrel and onto the tablecloth.

Do you have what it takes to fight to the last crumb?

TINY TEDDIES GO TO WAR returns to Conquest!

Four edible armies (chocolate, honey, choc chip, and hundreds & thousands) along with their gummi commandos and lumbering tedd-naughts go head to head in a diabetic coma of craziness complete with gingerbread terrain and Killer Python measuring tape. Random events see vicious snakes come alive to attack troops, eggs hurtling to Earth from the Kinder Galaxy, Caramellow Mercenaries with shifting allegiance, and many other edible surprises.

Each team requires two or more players with the winning team winning the Teddy Trophy!

(COVIDsafe practice will be employed. Though eating your dead is encouraged it is by no means essential.)

Player Capacity: 12
System: Tiny Teddies Go to War
System knowledge required: None. System will be taught during the session.
Rating: G.
Seriousness: Not Very (1/6)