Board Games & Card Games

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Doom

Blood on the Clocktower

Presented By: Jay

In the quiet village of Ravenswood Bluff, ‌a demon walks amongst you. During a hellish thunderstorm, on the stroke of midnight, there echoes a bone-chilling scream. The townsfolk rush to investigate and find the town storyteller murdered, their body impaled on the hands of the clocktower, blood dripping onto the cobblestones below. A Demon is on the loose, murdering by night and disguised in human form by day. Some have scraps of information. Others have abilities that fight the evil or protect the innocent. But the Demon and its evil minions are spreading lies to confuse and breed suspicion. Will the good townsfolk put the puzzle together in time to execute the true demon and save themselves? Or will evil overrun this once peaceful village?

Blood on the Clocktower is a bluffing game with players on opposing teams of Good and Evil, overseen by a Storyteller player who conducts the action and makes crucial decisions. The goal of the game is to successfully deduce and execute the demons before they outnumber the townsfolk.

During a ‘day’ phase players socialize openly and whisper privately to trade knowledge or spread lies, culminating in a player’s execution if a majority suspects them of being Evil. During a ‘night’ time, players close their eyes and are woken one at a time by the Storyteller to gather information, spread mischief, or kill.

The Storyteller uses the game’s intricate playing pieces to guide each game, leaving others free to play without a table or board. Players stay in the thick of the action to the very end even if their characters are killed, haunting Ravenswood Bluff as ghosts trying to win from beyond the grave. Each character comes with their own special ability and no two players in a game are ever the same character.

Player Capacity: 7 to 12.
System: Blood on the Clocktower
System knowledge required: None. System will be taught during the session.
Rating: M. The game features themes of horror and deception, with players taking on hidden roles, including potential “evil” characters.
Seriousness: Moderate, leaning toward serious. (4/6)

Doom

Drawn to Evil: The Deck Building Lovecraftian RPG

By: James

Drawn To Evil is a Tabletop RPG where you take on the role of an INVESTIGATOR, trying to track down and deal with an unknown Lovecraftian Evil. The game has no dice, and no character sheets. Instead players craft their characters using a deck of cards, and change the deck over time as their character changes and grows.

Similar to role-playing games like Apocalypse World, DRAWN TO EVIL unfolds a gripping narrative during gameplay, crafted collaboratively at the table. Players utilize deck-building mechanics to strengthen their INVESTIGATORS, while the GAME MASTER employs a unique set of cards to sow chaos and insanity.

Setup is dynamic, engaging, and quick, with games ready to start in minutes, ensuring every session delivers nail-biting tension.

Read more at: https://definitelynotreptilian.com/drawn-to-evil/

Player Capacity: 2 to 4
System: Custom system similar to Apocalypse World but with cards instead of dice
System knowledge required: None. System will be taught during the session.
Rating: MA 15+. Horror, insanity, violence, gore – Use of Veils to remove as per player discussion.
Seriousness: Moderate, but on the less serious side. (2/6)

Doom

Fate/Domination

Presented By: Chris Lee

“I am the bone of my sword. Steel is my body and fire is my blood. I have created over a thousand blades. Unknown to death, nor known to life….”
“Ex…..CALIBURRRRRR!”

In the game 4-7 players will be fighting for control over the Holy Grail in a drawn out deathmatch lasting 11 days (rounds). From the end of the 8th night on the weakest players will be cut from the game until only one player remains.

The default of the game will be set up with the default Fate/Stay Night setting. If a session begins with a full table of veteran players, expanded character options will be made available

Fate/Domination is a fan made and expanded reconstruction of the official Fate/Stay Night Board Game “Dominate the Grail War: Fate/Stay Night” https://boardgamegeek.com/boardgame/276264/dominate-grail-war-fatestay-night-board-game.

Rules and other information available here: https://fatedomination.fandom.com/wiki/Fate/Domination_Wiki

The game contains characters and makes reference to the story of games, novels, manga and anime in the Fate franchise, namely:
Fate/Stay Night, Fate/Zero, Fate Extra, Fate/Apocrypha and Fate/Grand Order.

Player Capacity: 4 to 7.
System: Fate/Domination (Fan updated Dominate: Grail War).
System knowledge required: None. System will be taught during the session.
Rating: PG. While the series itself is for a more mature audience, the game is largely tactical.
Seriousness: Average (3/6)

Doom

Heckle Havoc

By: Sheldon

Heckle Havoc is a game of improvised storytelling.

It’s simple, a player makes up a story and the others Heckle them.

The Story cards are a leaping off point from which you conjure your story. Is it about you? Someone you know? Is it a Wizard in North Korea trying to find housemates? Navigate your story on the fly as your Audience Heckles you with twists that will help you and often throw you wildly off course.

Player Capacity: 3 to 8
System: Heckle Havoc
System knowledge required: None. System will be taught during the session.
Rating: PG.
Seriousness: Completely silly (0/6)

Robo Rally

Presented By: Tarquin

We Got the New Boards!

Robo Rally is a fun game for new players as well as experienced. We run the 90’s version of the game with a point system with 30 years’ worth of game testing so the program knows what it’s doing. It’s so we know who won. The point system helps you decide who to hunt down and ram into a pit. Do not fear the point system.

We have sets of all the new boards from the new version and they are completely backward compatible with the old version. The new version…is…well the new version. We invite old players to read the rules and cry.

With the new boards expect to see and play boards you have never seen, including the 30th Anniversary set!

Player Capacity: 2 to 24+
System: Robo Rally Original Version
System knowledge required: None. System will be taught during the session.
Rating: G. Lasers go ZAP!
Seriousness: Not Very. (1/6)

Doom

STASH Card Game

By: @stashcardgame

There is a town, unguarded, and you are intent on raiding it and leaving with a massive bounty of loot!
But be careful, there are others who share a similar interest… Play your cards right and take home the biggest stash!

STASH is quick, simple, and easy to learn.
Designed to be endlessly re-playable by both casual partygoers and dedicated strategists, STASH will have you hooked. It has the simplicity of UNO, the anticipation of Poker, and the interaction of Unstable Unicorns.

Released by the independent Australian game developer in 2025, STASH received overwhelmingly positive feedback from play-testers, and delivers on its promise to strike the balance between a casual family favourite and a medium for competitive play.

Gameplay:
Players are villains, taking turns adding to their loot pile, accumulating treasure. Until it is stashed, however, it is at the mercy of the other players.
Players start with a hidden villain – each with their own special action. On a player’s turn, they either raid the town by drawing and playing a card, or they reveal their hidden character card, allowing them to stash, steal, trade, or burn each other’s loot.
The game ends when no more cards can be played from player’s hands, and the highest accumulated loot score determines the winner. There are a predetermined number of each card type within the deck, allowing competitive players to strategically assess the risk vs reward of their actions.

Player Capacity: 2 to 4, best with 3
System: Stash
System knowledge required: None. System will be taught during the session.
Rating: G.
Seriousness: Average (3/6)