Tabletop RPGs
‘Tabletop’ gaming has been the traditional dice & paper type of roleplaying game that many con-goers are familiar with. As roleplaying has evolved, it has grown to include systemless and multiform games – games without dice, and in some cases even without a table.
Some of the most well-known tabletop role-playing games include Dungeons & Dragons, Pathfinder, and Call of Cthulhu. Games such as these can be played all Easter weekend at Conquest!
Want to sign up for some of these events?
Conquest registration and game sign ups are now open!

7th Extinction RPG
By: Coweater Studios
Some years after the failed invasion of earth, a necessary peace exists between Humans and the invading forces. Those remaining now face new threats from both Aegis a sentient AI who sees itself as planet earth’s protector and intelligent species and monsters from alternate earth’s bent exploiting both earth resources and inhabitants.
Player Capacity: 2 to 7, best with 2 to 6.
System: 7th Extinction RPG
System knowledge required: None.
Rating: PG.
Seriousness: Average. (3/6)

Autostede
By: Kettle and Clock
Inspired by media such as Pokemon, Digimon, Zoids and Horizon: Zero Dawn, Autostede is a ttrpg where not only do the monsters, in this game called Autostedes (stedes for short) do the fighting, but they also have a personality of their own that you have to negotiate with to get the most out of them.
The world is a dangerous place, and the towns are separated by time and space, but you play as a Drover, one of the few who has modified and trained your stede to handle all kinds of dangerous situations. You travel from town to town helping people, solving problems and just generally being useful.
Work together with your stede to fight off wild stedes, venture into unknown areas, or help someone move house.
Presented by ARC.
Player Capacity: 2 to 5.
System: Autostede
System knowledge required: None.
Rating: G.
Seriousness: Average. (3/6)

Avatar Legends
Scenario By: Lucas Li
The iconic Avatar the Last Airbender has an official role-playing game based around the Powered by the Apocalypse System. Simple and narrative driven, this system allows for players to easily step into the role of skilled teen elemental benders or martial artists as they adventure in the rich Avatar setting. To show off this system we will be sending you on a vital mission against the Fire Nation during the dark days of the 100 year war.
To see if the system is for you and get a flavour for how we play, please check out our podcast ‘The Book of War – An Avatar Legends Realplay’ anywhere you listen to podcasts
Presented by ARC.
Player Capacity: 2 to 6.
System: Avatar Legends
System knowledge required: None. System will be taught during the session.
Rating: G.
Seriousness: Moderate, but on the less serious side. (2/6)

Breaking Serenity
By: Logan
Long ago, an ANGEL visited the earth to grant one wish to a wise, old man. The man wished for everlasting peace, and so it was. The earth was serene. Nothing changed. No voices rose in anger, but nor did any declare their love. The sun neither rose nor set, but hovered meekly, leaving drops of sunlight in small pools. No waves came to bring down the fishermen, no scorching heat to dry out the land, no winds to tear crops from the ground. Every day is exactly the same.
You’ve lived this way as long as you can recall. And even though you’ve known nothing else, it weighs on you – this isn’t right. Where is the wildness and chaos of life? This is but a long death.
You must travel across this too-blissful world and find the *Devil Death*. There you must petition him in his tower to undo the ANGEL’S blessing and bring about the world as it should be – wild and everchanging.
Presented by ARC.
Player Capacity: 1 to 4, best with 2 to 3.
System: Born Freely Traded
System knowledge required: None.
Rating: PG. Reference to angels and demons, post-apocalyptic, eerie themes.
Seriousness: On the serious side. (5/6)

Chasing the Panther
By: Paddy Hutchinson
Take a trip to New South Wales own SCENIC Blue Mountains and pick up the trail of an ELUSIVE Cryptid! Enjoy everything this beautiful place has to offer: amazing views, local jam and dehydration.
THE PANTHER IS REAL.
WE ARE GOING TO FIND THE PANTHER.
Presented by ARC.
Player Capacity: 5.
System: Custom
System knowledge required: None. System will be taught during the session.
Rating: M. Possible elements of wilderness survival, deprivation, drug use and animal attacks.
Seriousness: Not Very. (1/6)

Dad Overboard, a Brindlewood Bay mystery
Presented by: Henry
Brindlewood Bay is a roleplaying game about a group of elderly women-members of the local Murder Mavens mystery book club who find themselves solving actual murder mysteries in quaint Eden, NSW (transplanted from the town of Brindlewood Bay in New England, MA). They become aware of a dark occult conspiracy connecting the murders, and will eventually have to defeat that dark conspiracy to save their community.
Our game is set in Eden, small coastal community – the Southernmost in NSW. A whaling town in the 18th and 19th centuries, it is now largely a tourist spot. Many locals have turned their homes into bed & breakfasts, and the town has antique shops, comfy dining spots, and artists and artisans of all kinds, and of course, the Eden Killer Whale Museum.
In Dad Overboard the players will get an introduction to the Brindlewood Bay system, and do their best to solve the mystery of the death of Albert Krause who has apparently drowned while on a yachting vacation in Twofold Bay, just South of Eden. If you like a good comfortable mystery, like debating how all the clues fit together, and would like to try a new, rules-lite system, Brindlewood Bay is for you.
Player Capacity: 3 to 6. Best with 4 or 5.
System: Brindlewood Bay
System knowledge required: None. System will be taught during the session.
Rating: M. Murder, mild horror themes
Seriousness: Moderate, but on the less serious side. (2/6)

Dark Era RPG: Agents vs Aliens
By: Chris W
As new recruits of the covert Earth Defence Force, the cold war with the USSR is the least of your concerns.
Instead, you are tasked with protecting Earth from extra-terrestrials, all whilst keeping the populace unaware of the lurking alien menace.
Your first official mission: investigate a UFO landing site, breach the craft, neutralize its crew, and retrieve any technology for further study.
Dark Era is an Australian-developed RPG about mankind’s stand against the threat of alien invasion.
Player Capacity: 3 to 6. Best with 3 to 5.
System: Dark Era RPG (1963) Dice Pool System
System knowledge required: None
Rating: PG. Sometimes use of blood and gore, horror descriptions
Seriousness: Average. (3/6)

Dark Vigil - FRACTAL Game System
By: FRACTAL
DARK VIGIL is a game of psychological horror and survival in a Victorian-Era world perpetually shrouded in an unsettling darkness of unknown provenance.
Presented by ARC.
Player Capacity: 3 to 5.
System: FRACTAL Game System
System knowledge required: None. System will be taught during the session.
Rating: MA 15+. Horror Themes.
Seriousness: Moderate, leaning toward serious. (4/6)

Decaying Orbit
By: Sidney Icarus
163 Light years from Earth, an AI awakens…
Decaying Orbit is a storytelling RPG about a failed space station falling into a faraway star. As you play, you’ll piece together the mysteries, joys and horrors that occurred on board. In the station’s last moments, you’ll decide on the final transmission that the AI sends for earth to remember.
Inspired by media like Sunshine, Alien, Observation and Ad Astra, the story of your station is for you to decide.
Presented by ARC.
Player Capacity: 2 to 5.
System: Decaying Orbit
System knowledge required: None
Rating: M. Scifi Horror Themes.
Seriousness: On the serious side. (5/6)

Dragon Warriors: A Matter of Diplomacy
By:
Shaun Hately
Being among the most important people in an entire Kingdom definitely has its benefits – nobody should ever deny that. But it also carries a great deal of responsibility. When the threat of war is on the horizon, guess who has to try and deal with the people on the other side to try and stop it happening?
Sometimes, it seems it would be easier just to have the war.
Player Capacity: 4 to 7
System: Dragon Warriors
System knowledge required: None.
Rating: G.
Seriousness: Moderate, leaning toward serious. (4/6)

Drakon Eternal. Lair of the Blue Order Pt.2
Scenario by: Khaine
The lair has been opened! Down our adventurers have delved into the ancient past, and into the home of the Blue Sect of the Drakon. After finding a mysterious gem that speaks into one’s mind and pulses with malevolent energy, something forgotten now stirs within the Lair, waiting to be discovered once more to bring revenge and ruin.
Part 1 was run at Conquest 2022, previous participation in not required for this game
Player Capacity: 7
System: Dungeons and Dragons 5th Edition
System knowledge required: Moderate. Basic understanding of the system is recommended.
Rating: M. Violent, Gory and Adult themes.
Seriousness: Average (3/6)

Dyson Sphere
By: William Rotor
Race hoverships across an industrial mechanised wasteland in a solar-system-sized space station in the hunt for the world’s largest cannon.
Presented by ARC.
Player Capacity: 3 to 7. Best with 4 to 5.
System: Dyson Sphere.
System knowledge required: None. System will be taught during the session.
Rating: M. Violence.
Seriousness: Moderate, but on the less serious side. (2/6)

Fables: Agents of the Empire
Presented by: Ben Byrne – @TheBenByrne for Ghostfire Games
Agents of the Empire is a story where the players are secret agents protecting the Karelagne Empire from shadowy threats and diabolical villains. Magical aetherium has given rise to remarkable magitech advancements such as aetherium-powered ships, arcane trains, and wondrous flying machines! It’s a land where magic and technology are newly fused in dangerous but remarkable ways!
In this adventure the characters are new recruits of the “Agency”, the Empire’s secretive spy organization. Your first mission is to rescue captives held by unknown operatives in a remote and derelict warehouse. Innocent lives are at stake. Are you ready to be a heroic agent and protect the Empire?
This game will be running on an Arkenforge digital table.
Player Capacity: 3 to 6.
System: Dungeons and Dragons 5th Edition
System knowledge required: Moderate. Basic understanding of the system is recommended.
Rating: M.
Seriousness: Moderate, leaning toward serious. (4/6)

Flotsam's Children
By: Random Jones
Earth, 1980…
How long do you have to live to be called immortal?
One hundred years? Two hundred years? Four hundred years? More?
Or are you just long-lived until you can prove you can’t die?
And what about the person who has lived those four hundred years and has no idea why? How do you handle living a normal life once you notice you simply stopped getting older some time ago? When you see your friends get older and their children get older and you simply… don’t.
How do you handle immortality when you simply don’t know why?
And what do you do when you wake up screaming one morning from a nightmare you can’t remember to a world that no longer feels quite right?
Flotsam’s Children is a tabletop game for 5 immortals stuck on earth having no idea what is going on. It is set in the world of Roger Zelazny’s Chronicles of Amber, however no knowledge of those books is required to play. Knowledge of the 1980s might be more relevant.
Player Capacity: 5
System: Amber Diceless Roleplaying Game
System knowledge required: None
Rating: MA 15+
Seriousness: On the serious side. (5/6)

Forge of Providence
Created by: Dylan Ford
Presented by: Stefan
Forge of Providence is a Worldbuilding game in which players take the role of gods shaping the world to their whims. Great for pre-campaigns, story building, creative writing, and more.
Presented by ARC.
Player Capacity: 6, best with 4.
System: Forge of Providence
System knowledge required: None.
Rating: G. Ratings depend entirely on the creativity of players at the table.
Seriousness: Average. (3/6)

Fragged 2e TTRPG
Presented by: Beans
Fragged Empire 2e is a 3d6 based Tabletop RPG. We are hoping to introduce the Organised Play format in this event, giving credits to participants of the demo sessions which will take place as minimalist side-quests – primarily serving to exhibit the core systems.
Prior experience with a Fragged game is a huge bonus, and Players will be able to bring their own Level 1 Characters on the day – however Pregens will also be available.
Presented by ARC.
Player Capacity: 2 to 5.
System: Fragged Empire 2nd Edition
System knowledge required: Low. Knowledge of system will add to the game, but is not required.
Rating: M. This game contains mature themes in the form of theatrical combat violence and also many common Science Fiction tropes. It however not a gore or ‘darkly’ focused game, instead focusing on player parties and adventuring.
Seriousness: Average. (3/6)

Fumbling in the Dark (Beginner friendly Call of Cthulhu)
Scenario by: Sasa Lestrange
In ‘Fumbling in the Dark’ you play as a curious participant in a 1920’s seance, when something goes ‘crrrrunch’. It is up to you and the others in the room to determine what this creature (?) is and how to stop it, before it gets to you. All the while, keeping to the darkness as best you can.
Presented by ARC.
Player Capacity: 4, can extend to 6.
System: Call of Cthulhu
System knowledge required: None. System will be taught during the session.
Rating: MA 15+. Gore, mental instability/mania, tension.
Seriousness: Moderate, leaning toward serious. (4/6)

The Hammersmith Haunting
Presented by: Henry
London 1890: ghost fever grips the suburb of Hammersmith. For three days, locals cannot sleep without experiencing terrible nightmares. They swear to have seen a ghostly medieval woman stalk the streets. Investigators find themselves trapped in Hammersmith, confronted by ghost hunters and an all-pervading fog. But is the ghost all that she appears? Or is there a more sinister reason for the haunting of Hammersmith?
If you like solving mysteries with a healthy dose of horror join your fellow investigators in a great one-shot Call of Cthulhu scenario by Melbourne’s own Kat Clay! No experience in Call of Cthulhu is required – all you’ll need is your dice, a pencil, and some lucky rolls!
Player Capacity: 3 to 6. Best with 4 or 5.
System: Call of Cthulhu 7th Edition
System knowledge required: Low. Knowledge of the system will add to the game, but is not required.
Rating: MA 15+. Horror themes: ghosts, murder, references to violence towards women.
Seriousness: Average. (3/6)

Harry Potter and the Road Not Taken
By: Shaun Hately
“It is our choices, Harry, that show what we truly are, far more than our abilities”
– Albus Dumbledore
“You take the low road, and I’ll take the high road, and I’ll be in Scotland afore ye!”
– Traditional
Every story has a turning point – a moment where everything could have been different. What could have been becomes what is.
What if somebody had made a different choice right at the beginning?
A single session scenario based loosely on the d20 Modern System
Player Capacity: 4 to 6.
System: D20 Modern
System knowledge required: None.
Rating: G.
Seriousness: Average. (3/6)


Keys From the Golden Vault - The Murkmire Malevolence
Presented By: D&D Australia
An Adventure for 1st-Level Characters
Unbeknownst to anyone but a disgraced academic, the Varkenbluff Museum of Natural History is in grave danger. Archaeologists at a nearby dig site recently unearthed a curiosity: the Murkmire Stone. This object is actually an eldritch creature’s egg, and it’s about to hatch.
The characters must infiltrate the museum, steal the egg, and return it to Dr. Cassee Dannell to be neutralized before it releases an eldritch horror.
Presented by ARC.
Player Capacity: 3 to 5.
System: D&D 5e
System knowledge required: None. System will be taught during the session.
Rating: PG. Alcohol Use, Blood, Character Death, Death, Violence.
Seriousness: Average. (3/6)


Keys From the Golden Vault - Prisoner 13
Presented By: D&D Australia
An Adventure for 4th-Level Characters.
On the world of Toril, in the frozen reaches north of the Sword Coast, lies an impenetrable fortress built to house the region’s most dangerous criminals. One of this prison’s earliest inmates, a dwarf known as Prisoner 13, spends her days in seeming quiet and solitude while secretly pulling the strings of a spy network that spans much of the continent. She holds the key to a treasure she stole from a dwarf clan.
In this heist, the characters must infiltrate the prison, retrieve the key from Prisoner 13, and return the key to Varrin Axebreaker, the dwarf who hired them.
Presented by ARC.
Player Capacity: 3 to 5.
System: D&D 5e
System knowledge required: Low. Knowledge of system will add to the game, but is not required.
Rating: PG. Alcohol Use, Blood, Character Death, Death, Classism, Hostages, Violence.
Seriousness: Average. (3/6)

Legend of the Hidden Folk: The Lantern Wisps
By: Lucienne Impala
Welcome to the world of the Hidden Folk. A world that reacts and changes to the power contained within human memories. A world that reacts and changes to your presence, for better or worse.
Each of you has promised to use your power to stop the spread of the Shadow Realm, a world of perpetual darkness between this world and home.
You will travel the world, using your memories to find solutions to problems that the Hidden Folk face in the aftermath of the destructive expansion of the Shadow Realm while thinking of potential long-term solutions to stopping the Shadow Realm from bleeding completely into the World of the Hidden Folk.
The Lantern Wisps is both a one-shot and a play-test.
Presented by ARC.
Player Capacity: 4.
System: Legend of the Hidden Folk
System knowledge required: None. System will be taught during the session.
Rating: PG. Fae-like folk are of varying temperament, with some risk of finding characters tasty.
Seriousness: Average. (3/6)

Marvel Multiverse RPG
Presented By: chrispychickin
Take on the role of one of Marvel’s famous Super Heroes to fight some of the most dangerous Super Villains in the Marvel Universe! Featuring the All-New, All-Different d616 System, our story begins at the old Avengers Mansion in Manhattan where we receive an alert concerning Hydra activity at nearby Empire State University.
Experience the new Marvel RPG prior to its official release later this year.
Player Capacity: 3 to 6.
System: d616
System knowledge required: None. System will be taught during the session.
Rating: M. Comic book violence; Hostages; Firearms
Seriousness: Moderate, but on the less serious side. (2/6)

Morgaines Darkness
By: Chris Travers
To the far north, where stunted treelines pause at the feet of snow-sheathed mountains, the Worlds End Inn provides a stopover for all who forsake the comforts of civilization.
Inside, a disreputable halfling delivers a chilling demand to all within: “Produce Morgaine’s Darkness if you wish to see the light.”
Nothing will ever be the same again.
This high fantasy adventure for beginning characters is run using the Shadowroth Dynasties table top roleplaying system, an indie d6 based system with a unique focus on race-based development and training systems.
Player Capacity: 3 to 6.
System: Shadowroth Dynasties (d6)
System knowledge required: None. System will be taught during the session.
Rating: M. Players may be forced to make decisions that are morally ambiguous.
Seriousness: Moderate, leaning toward serious. (4/6)

RuneQuest: Stealing The Eye
Presented By: Edward
“It’s the night of the black moon: can you steal a valuable jewel, right under the noses of the temple guards?”
Stealing the Eye is a scenario for beginning players of RuneQuest Roleplaying in Glorantha, and for those that haven’t played in a long, long time.
We welcome you to come and visit Glorantha! A world of deep magic, where the Gods are real, where your bonds to your tribe and your cult are more important than life itself, and where any combat could be deadly!
Player Capacity: 3 to 4.
System: RuneQuest Roleplaying in Glorantha (Current Edition)
System knowledge required: Low. Knowledge of system will add to the game, but is not required.
Rating: PG.
Seriousness: Average. (3/6)

Saltfish & Almanacs
By: Storybrewers Roleplaying
Sell your wares on a seasonal journey full of wonder and self-discovery.
Saltfish & Almanacs is a GMless storytelling RPG about a merchant company embarking on their yearly journey through new and familiar places. You and your fellow merchants travel in different directions around the same route, experiencing life on the road and discovering the mark the others have made on their visit.
As you buy and sell goods, you’ll craft your own story of discovery, love, passion, and what it means to be parted. How will your journey change you?
Presented by ARC.
Player Capacity: 2 to 4.
System: Saltfish & Almanacs
System knowledge required: None. System will be taught during the session.
Rating: PG. Game is suitable for 14+ only.
Seriousness: Moderate, leaning toward serious. (4/6)

The Score
By: Tinstar Games
18 Cards. 18 minutes. One epic heist.
The Score is a storytelling card game of daring action and dramatic heists. You win by telling a cool story together.
Presented by ARC.
Player Capacity: 3 to 6.
System: The Score
System knowledge required: None. System will be taught during the session.
Rating: PG. Mild violence, heist movie content.
Seriousness: Average. (3/6)

Shadows on the Nullarbor
Scenario by: Nephthys Nile
Tasked by Prince Sarrasine of Sydney with protecting sensitive goods, you board a specially chartered running of the iconic Indian Pacific train. Taking the trans-continental railway from Perth to Sydney, via Adelaide, you and a group of other vampires must ensure the goods arrive safely or face the consequences. But what dangers face you on a train crossing the middle of Australia? And why didn’t they just get freighted across?
Something doesn’t add up, but will you be the ones to delve into the mystery, or will you simply play the dutiful guard? And who is going to stop you, regardless of your choice?
Presented by ARC.
Player Capacity: 3 to 5.
System: Vampire the Masquerade
System knowledge required: None.
Rating: M. Blood, violence, body horror, supernatural themes.
Seriousness: Moderate, leaning toward serious. (4/6)

Spelljammer: The Crown Of Command
Scenario By: Rabitldr
The asteroid elf home of Neled Mile Told was made up of a series of asteroids cut through the middle, floating in space, flat side up like a chain connected by elegant bridges. Hundreds of years ago during the war it had been a military base called Global Overall Directorate.
In peace it was a beautiful place of trees and water, where Astral Elf came to have their children. Decorated up to celebrate an end of year harvest festival, bright decorations lavished everywhere.
Suddenly a Scro attack wave of craft came out of Wildspace dropping a chemical attack, fouling the air bubble. The mixture poisoned most, and caused fires to burst wherever it came in contact with heat. Old air defence stations scrambled to defend and only poorly. Neled Mile Told’s clear air was tinted blue now, flames dotted its surface. Surprisingly few were hurt, though almost all were poisoned.
The admiral leaned on his desk, still trying to choke some air back into his lungs. Whatever that stuff had been it was powerfully debilitating but not deadly. It seemed to coat everything in a oily blue tinge that destroyed your sense of smell. Flammability was a nasty second effect. What was it?
His aid, Theo came lurching in as opposed to their usual firm movement, they had been affected like almost everyone else.
‘Sir, we know what it is’, handing over some paper.
‘It’s what!? How do we know?’
Looking sheepish Teo explained. ‘The base handy man and the janitorial staff recognised it, in fact they’re proving effective in helping the clerics treat those we don’t have the magic to heal yet’
‘Well, I guess that explains why it was coloured and the explosions. Why blue though?’
‘We have an answer for that too sir. We shot down one craft, it had a stow away, someone from the base they launched from, a Mr Cam Fod’ he said handing over another piece of paper, ‘We have his report here.’
Snatching the paper, the admiral read through fast. ‘The Crown of Command was reported lost with almost all hands 500 years ago, we only beat the Scro 200 years ago, what has this got to do with it?
‘We’re not sure but the stow away was quite clear, he can guide a ship back. We have one we could send, you won’t like it.’
Standing in the plaza looking at the ship later the admiral said ‘You’re right, I don’t like it. Who are we sending anyway? Too many are sick and we didn’t have many trained people to start with.’
Theo answered, ‘A ship came in after the attack, passengers and crew healthy, we can send them’ he said handing a third piece of paper. ‘Technically they are trained, you won’t like it.’
Looking over his eyebrows at the vessel the admiral said ‘You’re right, I don’t like it. We’re sending The Band?’
Looking sideways Theo said ‘Like an old mission from G.O.D.’
Player Capacity: 4 to 6.
System: D&D 5e
System knowledge required: Low. Knowledge of system will add to the game, but is not required.
Rating: G.
Seriousness: Moderate, but on the less serious side. (2/6)

Stealing Stories for the Devil
Presented By: Nick Argall
Stealing Stories for the Devil is a game system that claims to be a ‘zero prep heist that you can run in an hour’. Let’s put that to the test! (If we really do get it done in an hour, we can run a second heist.)
Player Capacity: 4 to 5.
System: Stealing Stories for the Devil
System knowledge required: None. System will be taught during the session.
Rating: M. Storyline will be invented during the session, and may surprise.
Seriousness: Average. (3/6)

TERMINUS: The Spacepunk RPG
Presented By: The Terminus Team
Written by: Murray Curtis and Tom Goodall
A tabletop roleplaying game set in a dystopian Milky Way, TERMINUS is the ultra-flexible, narrative-focused, brutal-as-all-hell spacepunk epic.
After the thousand-year Age Of Isolation, our shattered galactic society was dragged out of the darkness by the megacorporations who ushered in a new era of unfettered capitalistic greed. Players of Terminus, now faced with a soulless wasteland of corporate dystopia, must choose to disconnect from this corrupt society to bet it all on living free or die in style.
A wholly original TTRPG, TERMINUS introduces a new innovative dice system, a long-overdue fluid format for RPG combat, and vital new fundamentals of how RPGs should be played. These new mechanics are so intuitive that the basics can be learned in minutes, will galvanise players’ creative instincts regardless of experience level, and ensure a gripping and entertaining adventure every time.
Presented by ARC.
Player Capacity: 2 to 4.
System: TERMINUS
System knowledge required: None. System will be taught during the session.
Rating: M. Game is generally family friendly but can involve combat/fighting and has the capacity to deal with adult themes if the players wish.
Seriousness: Moderate, but on the less serious side. (2/6)

Thirsty Sword Lesbians
Presented by: Daz
Are you interested in telling queer stories? Does the idea of playing an angsty disaster lesbian with a sword make you feel warm and fuzzy inside? Do you want to take part in destroying every injustice you come across with a sword, erotic tension, and just a little bit of awkward pining?
Then have I got the RPG for you!
Thirsty Sword Lesbians is a Powered by the Apocalypse RPG where your party uses your skills of swords/magic/seduction to protect your community!
Ever since Castle Gayskull appeared in the Badlands, it’s been said that Vanguards are trying to assume control of it. The Princesses want to keep it isolated and safe – away from anyone who might wish to use the power inside. But you’ve heard from whispers that the Vanguard want to use the power inside to reset the world, to take the power that lies at the heart of the castle and redistribute it amongst the world and the people of it.
The main mechanics of this game are ROLEPLAY based, where romantic seduction is your best tool for getting what you want. There are some fighting components, but really, the main mechanics are about flirting and seducing the people around you to bring them over to your side. Whatever your real life charisma is, don’t worry! A dice roll or two will always be there to support you. While it will be a fade to black situation, if you’re not comfortable with (queer) romance or flirting, this probably isn’t the game for you.
DISCLAIMER:
This is a game for people who support racial liberation, intersectional feminism, and queer liberation. It’s for people who respect transgender people, POC, sex workers, disabled people, immigrants, people with diverse queer identities, people experiencing homelessness and poverty, neurodiverse people, fat people, and people of every body type.
This is NOT a space to educate you on any of those things. This is not the space to ask questions, nor to ask people to do the emotional labour of educating you.
This is a space to celebrate the existence and joy of people with these identities, and that support these identities. If you don’t agree or respect ALL of those things, then this is not the game for you.”
Player Capacity: 4 to 7. Best with 6.
System: Thirsty Sword Lesbians (PBTA)
System knowledge required: None. System will be taught during the session
Rating: PG. TW: Homophobia, Classism.
Seriousness: Not very. (1/6)

Time Without Tide
By: Faded Print. Created by David Naylor and James Coquillat.
Time Without Tide is an adventure role-playing game in a post-apocalyptic Victorian setting.
The Age of Decadence ended when the moon fell from the sky, tore open the horizon, and crashed into the earth. Strange fog billowed forth from the scar in the heavens and everything it touches horribly mutates. In the new age, the Time Without Tide, only our lantern light keeps the Unknown at bay.
No prior knowledge is needed to play. This game is currently being tested and any support/feedback you can provide is immensely valuable. Player characters and game information will be provided during the session.
Contact David @goodshipfuntrip and James @robopelican
Presented by ARC.
Player Capacity: Up to 6, Best with 4.
System: Time Without Tide
System knowledge required: None. System will be taught during the session.
Rating: M. A combat game with an atmosphere of comical misery and dread.
Seriousness: Not Very (1/6)

Vampire the Masquerade Intro (for new players)
Scenario by: Mr Jason Bird
Introduction to Vampire the Masquerade. It’s a Horror themed game so maybe not for the faint of heart
Designed for new players, no knowledge needed. Simple system.
Player Capacity: 3 to 5.
System: Vampire the Masquerade
System knowledge required: None.
Rating: MA 15+. Horror theme.
Seriousness: On the serious side. (5/6)

Villagesong
By: Storybrewers Roleplaying
Villagesong is a fantastical RPG about communities, leadership, and change, inspired by tales from ancient Java. Your decisions will determine the future of your village and the island. What will you sacrifice, and what will you hold dear?
You play a village leader, responsible for your home. As the game progresses, draw cards from the change deck to discover the events facing your village. You will make tough decisions, form and break bonds with other leaders, and discover how your island changes. Choice by choice, you will shape the song of your village, sung for many years to come.
Presented by ARC.
Player Capacity: 2 to 4.
System: Villagesong.
System knowledge required: None. System will be taught during the session.
Rating: PG. Game is suitable for 14+ only.
Seriousness: Moderate, leaning toward serious. (4/6)

Westward Campaign - 1974 Edition Dungeons & Dragons
Scenario by: Adam M
Want to play the original, first, 1974 edition of Dungeons & Dragons? Want to explore a big island full of monsters, magic and mayhem? Then come join in on this game where your courage will be tested, your wits challenged and your (player character) pockets LINED with gold and gems, as much as you can carry!
Please bring Dungeons & Dragons dice and optionally, a favourite miniature to represent your character on the table.
Player Capacity: 4 to 6.
System: Dungeons & Dragons, 1974 edition
System knowledge required: None. System will be taught during the session
Rating: PG. The game contains references to the use of magic, undead/ghosts, and violence.
Seriousness: Not at all. (0/6)