Tabletop RPGs

Blurbs and details on events in this category at Conquest 2023

7th Extinction RPG

By: Coweater Studios

Some years after the failed invasion of earth, a necessary peace exists between Humans and the invading forces. Those remaining now face new threats from both Aegis a sentient AI who sees itself as planet earth’s protector and intelligent species and monsters from alternate earth’s bent exploiting both earth resources and inhabitants.

Player Capacity: 2 to 7, best with 2 to 6.
System: 7th Extinction RPG
System knowledge required: None.
Rating: PG.
Seriousness: Average. (3/6)

Breaking Serenity

By: Logan

Long ago, an ANGEL visited the earth to grant one wish to a wise, old man. The man wished for everlasting peace, and so it was. The earth was serene. Nothing changed. No voices rose in anger, but nor did any declare their love. The sun neither rose nor set, but hovered meekly, leaving drops of sunlight in small pools. No waves came to bring down the fishermen, no scorching heat to dry out the land, no winds to tear crops from the ground. Every day is exactly the same.

You’ve lived this way as long as you can recall. And even though you’ve known nothing else, it weighs on you – this isn’t right. Where is the wildness and chaos of life? This is but a long death.

You must travel across this too-blissful world and find the *Devil Death*. There you must petition him in his tower to undo the ANGEL’S blessing and bring about the world as it should be – wild and everchanging.

Player Capacity: 1 to 4, best with 2 to 3.
System: Born Freely Traded
System knowledge required: None.
Rating: PG. Reference to angels and demons, post-apocalyptic, eerie themes.
Seriousness: On the serious side. (5/6)

Cataclyzm Legacy

By: Bannister Nicholas

The World was lost, now it’s time to rebuild, yet creatures roam the night, and beasts roam the day. Your Village, armed with Bone & leather (and some long-lost ancient tech) roam out in search of new sources of food & treasure.

Player Capacity: 4 to 7
System: Dungeon Delvers Twelve
System knowledge required: None
Rating: M. Combat, Violence, post-apocalyptic themes
Seriousness: Moderate, leaning toward serious. (4/6)

Dad Overboard, a Brindlewood Bay mystery

Presented by: Henry

Brindlewood Bay is a roleplaying game about a group of elderly women-members of the local Murder Mavens mystery book club who find themselves solving actual murder mysteries in quaint Eden, NSW (transplanted from the town of Brindlewood Bay in New England, MA). They become aware of a dark occult conspiracy connecting the murders, and will eventually have to defeat that dark conspiracy to save their community.

Our game is set in Eden, small coastal community – the Southernmost in NSW. A whaling town in the 18th and 19th centuries, it is now largely a tourist spot. Many locals have turned their homes into bed & breakfasts, and the town has antique shops, comfy dining spots, and artists and artisans of all kinds, and of course, the Eden Killer Whale Museum.

In Dad Overboard the players will get an introduction to the Brindlewood Bay system, and do their best to solve the mystery of the death of Albert Krause who has apparently drowned while on a yachting vacation in Twofold Bay, just South of Eden. If you like a good comfortable mystery, like debating how all the clues fit together, and would like to try a new, rules-lite system, Brindlewood Bay is for you.

Player Capacity: 3 to 6. Best with 4 or 5.
System: Brindlewood Bay
System knowledge required: None. System will be taught during the session.
Rating: M. Murder, mild horror themes
Seriousness: Moderate, but on the less serious side. (2/6)

Dark Era RPG: Agents vs Aliens

By: Chris W

As new recruits of the covert Earth Defence Force, the cold war with the USSR is the least of your concerns.

Instead, you are tasked with protecting Earth from extra-terrestrials, all whilst keeping the populace unaware of the lurking alien menace.

Your first official mission: investigate a UFO landing site, breach the craft, neutralize its crew, and retrieve any technology for further study.

Dark Era is an Australian-developed RPG about mankind’s stand against the threat of alien invasion.

Player Capacity: 3 to 8. Best with 3 to 5.
System: Dark Era RPG (1963) Dice Pool System
System knowledge required: None
Rating: PG. Sometimes use of blood and gore, horror descriptions
Seriousness: Average. (3/6)

Dragon Warriors: A Matter of Diplomacy

By:

Shaun Hately

Being among the most important people in an entire Kingdom definitely has its benefits – nobody should ever deny that. But it also carries a great deal of responsibility. When the threat of war is on the horizon, guess who has to try and deal with the people on the other side to try and stop it happening?

Sometimes, it seems it would be easier just to have the war.

Player Capacity: 4 to 7
System: Dragon Warriors
System knowledge required: None.
Rating: G.
Seriousness: Moderate, leaning toward serious. (4/6)

Drakon Eternal. Lair of the Blue Order Pt.2

Scenario by: Khaine

The lair has been opened! Down our adventurers have delved into the ancient past, and into the home of the Blue Sect of the Drakon. After finding a mysterious gem that speaks into one’s mind and pulses with malevolent energy, something forgotten now stirs within the Lair, waiting to be discovered once more to bring revenge and ruin.

Part 1 was run at Conquest 2022, previous participation in not required for this game

Player Capacity: 7
System: Dungeons and Dragons 5th Edition
System knowledge required: Moderate. Basic understanding of the system is recommended.
Rating: M. Violent, Gory and Adult themes.
Seriousness: Average (3/6)

Dyson Sphere

By: William Rotor

Race hoverships across an industrial mechanised wasteland in a solar-system-sized space station in the hunt for the world’s largest cannon.

Player Capacity: 3 to 7. Best with 4 to 5.
System: Dyson Sphere.
System knowledge required: None. System will be taught during the session.
Rating: M. Violence.
Seriousness: Moderate, but on the less serious side. (2/6)

Fables: Agents of the Empire

Presented by: Ben Byrne – @TheBenByrne for Ghostfire Games

Agents of the Empire is a story where the players are secret agents protecting the Karelagne Empire from shadowy threats and diabolical villains. Magical aetherium has given rise to remarkable magitech advancements such as aetherium-powered ships, arcane trains, and wondrous flying machines! It’s a land where magic and technology are newly fused in dangerous but remarkable ways!

In this adventure the characters are new recruits of the “Agency”, the Empire’s secretive spy organization. Your first mission is to rescue captives held by unknown operatives in a remote and derelict warehouse. Innocent lives are at stake. Are you ready to be a heroic agent and protect the Empire?

Player Capacity: 3 to 6.
System: Dungeons and Dragons 5th Edition
System knowledge required: Moderate. Basic understanding of the system is recommended.
Rating: M.
Seriousness: Moderate, leaning toward serious. (4/6)

Flotsam's Children

By: Random Jones

Earth, 1980…

How long do you have to live to be called immortal?

One hundred years? Two hundred years? Four hundred years? More?

Or are you just long-lived until you can prove you can’t die?

And what about the person who has lived those four hundred years and has no idea why? How do you handle living a normal life once you notice you simply stopped getting older some time ago? When you see your friends get older and their children get older and you simply… don’t.

How do you handle immortality when you simply don’t know why?

And what do you do when you wake up screaming one morning from a nightmare you can’t remember to a world that no longer feels quite right?

Flotsam’s Children is a tabletop game for 5 immortals stuck on earth having no idea what is going on. It is set in the world of Roger Zelazny’s Chronicles of Amber, however no knowledge of those books is required to play. Knowledge of the 1980s might be more relevant.

Player Capacity: 5
System: Amber Diceless Roleplaying Game
System knowledge required: None
Rating: MA 15+
Seriousness: On the serious side. (5/6)

The Hammersmith Haunting

Presented by: Henry

London 1890: ghost fever grips the suburb of Hammersmith. For three days, locals cannot sleep without experiencing terrible nightmares. They swear to have seen a ghostly medieval woman stalk the streets. Investigators find themselves trapped in Hammersmith, confronted by ghost hunters and an all-pervading fog. But is the ghost all that she appears? Or is there a more sinister reason for the haunting of Hammersmith?

If you like solving mysteries with a healthy dose of horror join your fellow investigators in a great one-shot Call of Cthulhu scenario by Melbourne’s own Kat Clay! No experience in Call of Cthulhu is required – all you’ll need is your dice, a pencil, and some lucky rolls!

Player Capacity: 3 to 6. Best with 4 or 5.
System: Call of Cthulhu 7th Edition
System knowledge required: Low. Knowledge of the system will add to the game, but is not required.
Rating: MA 15+. Horror themes: ghosts, murder, references to violence towards women.
Seriousness: Average. (3/6)

Hard Times in Kurma City

Presented by: Anestis Kozakis

Welcome to Smertios Security’s Diversified Community Peacekeeping Task Force, better known as the “Off-Beat.”

Whatever you did to deserve this assignment, it must have really ticked somebody off.

Or maybe you don’t have any contacts, family, or other connections and this is the best you can do.

Or, gods help you, you might be one of those poor sods who thinks they’re going to make a difference in the community.

However you got here, you’re in for a bumpy ride.

The plan to build Ximian-Specific Areas (XSAs) hasn’t panned out the way that many had hoped. Confining the Ximians for their safety and the safety of those around them seemed like a good idea at the time, but it’s been a hot mess from day one.

Civil unrest, crime, violence… instead of staying in the ghettos, it all spread out to the surrounding communities, further blurring the lines between what is and isn’t an XSA. These X-slums, as they’re often called, now fall under your jurisdiction.

This is the Off-Beat. Your beat.

Sorry about that.

To get you started, there’s a nice, run-of-the mill murder to investigate.

A woman – a Human woman – named Violet Carver was just found dead in an X-slum alley. Considering that her body was found in two halves, this is a pretty obvious Ximian homicide.

Word is already coming from up high: the powers that be want this sewn up neat and quick.

We need to show the Consortium that Ximian violence doesn’t go unnoticed, nor unpunished, so put the boots to the perp if you’re in the mood. Don’t kill them during the interrogation, though – we technically need them to be alive if we want them to stand trial. And we want them to stand trial.

The grunts already have a suspect in custody, so get down there and get this matter settled before anybody gets too anxious.

Player Capacity: 3 to 6.
System: ERA: The Consortium
System knowledge required: None. System will be taught during the session.
Rating: M. Violence, possibly other mature themes.
Seriousness: Moderate, leaning toward serious. (4/6)

Harry Potter and the Road Not Taken

By: Shaun Hately

“It is our choices, Harry, that show what we truly are, far more than our abilities”
– Albus Dumbledore

“You take the low road, and I’ll take the high road, and I’ll be in Scotland afore ye!”
– Traditional

Every story has a turning point – a moment where everything could have been different. What could have been becomes what is.

What if somebody had made a different choice right at the beginning?

A single session scenario based loosely on the d20 Modern System

Player Capacity: 4 to 6.
System: D20 Modern
System knowledge required: None.
Rating: G.
Seriousness: Average. (3/6)

Marvel Multiverse RPG

Presented By: chrispychickin

Take on the role of one of Marvel’s famous Super Heroes to fight some of the most dangerous Super Villains in the Marvel Universe! Featuring the All-New, All-Different d616 System, our story begins at the old Avengers Mansion in Manhattan where we receive an alert concerning Hydra activity at nearby Empire State University.

Experience the new Marvel RPG prior to its official release later this year.

Player Capacity: 3 to 6.
System: d616
System knowledge required: None. System will be taught during the session.
Rating: M. Comic book violence; Hostages; Firearms
Seriousness: Moderate, but on the less serious side. (2/6)

Morgaines Darkness

By: Chris Travers

To the far north, where stunted treelines pause at the feet of snow-sheathed mountains, the Worlds End Inn provides a stopover for all who forsake the comforts of civilization.

Inside, a disreputable halfling delivers a chilling demand to all within: “Produce Morgaine’s Darkness if you wish to see the light.”

Nothing will ever be the same again.

This high fantasy adventure for beginning characters is run using the Shadowroth Dynasties table top roleplaying system, an indie d6 based system with a unique focus on race-based development and training systems.

Player Capacity: 3 to 6.
System: Shadowroth Dynasties (d6)
System knowledge required: None. System will be taught during the session.
Rating: M. Players may be forced to make decisions that are morally ambiguous.
Seriousness: Moderate, leaning toward serious. (4/6)

Stealing Stories for the Devil

Presented By: Nick Argall

Stealing Stories for the Devil is a game system that claims to be a ‘zero prep heist that you can run in an hour’. Let’s put that to the test! (If we really do get it done in an hour, we can run a second heist.)

Player Capacity: 4 to 5.
System: Stealing Stories for the Devil
System knowledge required: None. System will be taught during the session.
Rating: M. Storyline will be invented during the session, and may surprise.
Seriousness: Average. (3/6)

Thirsty Sword Lesbians

Presented by: Daz

Are you interested in telling queer stories? Does the idea of playing an angsty disaster lesbian with a sword make you feel warm and fuzzy inside? Do you want to take part in destroying every injustice you come across with a sword, erotic tension, and just a little bit of awkward pining?

Then have I got the RPG for you!

Thirsty Sword Lesbians is a Powered by the Apocalypse RPG where your party uses your skills of swords/magic/seduction to protect your community!

Ever since Castle Gayskull appeared in the Badlands, it’s been said that Vanguards are trying to assume control of it. The Princesses want to keep it isolated and safe – away from anyone who might wish to use the power inside. But you’ve heard from whispers that the Vanguard want to use the power inside to reset the world, to take the power that lies at the heart of the castle and redistribute it amongst the world and the people of it.

The main mechanics of this game are ROLEPLAY based, where romantic seduction is your best tool for getting what you want. There are some fighting components, but really, the main mechanics are about flirting and seducing the people around you to bring them over to your side. Whatever your real life charisma is, don’t worry! A dice roll or two will always be there to support you. While it will be a fade to black situation, if you’re not comfortable with (queer) romance or flirting, this probably isn’t the game for you.

DISCLAIMER:
This is a game for people who support racial liberation, intersectional feminism, and queer liberation. It’s for people who respect transgender people, POC, sex workers, disabled people, immigrants, people with diverse queer identities, people experiencing homelessness and poverty, neurodiverse people, fat people, and people of every body type.

This is NOT a space to educate you on any of those things. This is not the space to ask questions, nor to ask people to do the emotional labour of educating you.

This is a space to celebrate the existence and joy of people with these identities, and that support these identities. If you don’t agree or respect ALL of those things, then this is not the game for you.”

Player Capacity: 4 to 7. Best with 6.
System: Thirsty Sword Lesbians (PBTA)
System knowledge required: None. System will be taught during the session
Rating: PG. TW: Homophobia, Classism.
Seriousness: Not very. (1/6)

Time Without Tide

By: Faded Print. Created by David Naylor and James Coquillat.

Time Without Tide is an adventure role-playing game in a post-apocalyptic Victorian setting.

The Age of Decadence ended when the moon fell from the sky, tore open the horizon, and crashed into the earth. Strange fog billowed forth from the scar in the heavens and everything it touches horribly mutates. In the new age, the Time Without Tide, only our lantern light keeps the Unknown at bay.

No prior knowledge is needed to play. This game is currently being tested and any support/feedback you can provide is immensely valuable. Player characters and game information will be provided during the session.

Contact David @goodshipfuntrip and James @robopelican

Player Capacity: Up to 6, Best with 4.
System: Time Without Tide
System knowledge required: None. System will be taught during the session.
Rating: M.  A combat game with an atmosphere of comical misery and dread.
Seriousness: Not Very (1/6)

Vampire the Masquerade Intro (for new players)

Scenario by: Mr Jason Bird

Introduction to Vampire the Masquerade. It’s a Horror themed game so maybe not for the faint of heart

Designed for new players, no knowledge needed. Simple system.

Player Capacity: 3 to 5.
System: Vampire the Masquerade
System knowledge required: None.
Rating: MA 15+. Horror theme.
Seriousness: On the serious side. (5/6)

Westward Campaign - 1974 Edition Dungeons & Dragons

Scenario by: Adam M

Want to play the original, first, 1974 edition of Dungeons & Dragons? Want to explore a big island full of monsters, magic and mayhem? Then come join in on this game where your courage will be tested, your wits challenged and your (player character) pockets LINED with gold and gems, as much as you can carry!

Please bring Dungeons & Dragons dice and optionally, a favourite miniature to represent your character on the table.

Player Capacity: 4 to 6.
System: Dungeons & Dragons, 1974 edition
System knowledge required: None. System will be taught during the session
Rating: PG. The game contains references to the use of magic, undead/ghosts, and violence.
Seriousness: Not at all. (0/6)