Tabletop RPGs

Tabletop RPGs are the most common type of event at Conquest Games Convention.

 

‘Tabletop’ gaming has been the traditional dice & paper type of roleplaying game that many con-goers are familiar with. As roleplaying has evolved, it has grown to include systemless and multiform games – games without dice, and in some cases even without a table.

 

Some of the most well-known tabletop role-playing games include Dungeons & Dragons, Pathfinder, and Call of Cthulhu. Games such as these can be played all Easter weekend at Conquest!

Want to sign up for some of these events?

Conquest registration and game sign ups are now open!

7th Extinction RPG

By: Coweater Studios

Some years after the failed invasion of earth, a necessary peace exists between Humans and the invading forces. Those remaining now face new threats from both Aegis a sentient AI who sees itself as planet earth’s protector and intelligent species and monsters from alternate earth’s bent exploiting both earth resources and inhabitants.

Player Capacity: 2 to 7, best with 2 to 6.
System: 7th Extinction RPG
System knowledge required: None.
Rating: PG.
Seriousness: Average. (3/6)

AGON: Heroes of Legend

Presented By: chrispychickin

Towering walls of polished obsidian delineate the canals of the labyrinth-isle of Tymisos. Many vessels have entered its maze-like channels, but none have escaped this land of ancient tombs, littered with the bones of lost legends. The mist that stymied your travel at sea has followed you here making retreat impossible. The only escape must be at the heart of the isle from whence a strange song emanates … calling you? Taunting you?

Designed by John Harper (Blades In The Dark), AGON is a fast-paced TTRPG inspired by ancient Greek myths and legends. Portray a classic swords and sandals hero in the mould of Hercules, Xena, or Wonder Woman. With lightweight learn-as-you-go rules, AGON focuses on the epic actions of your band of heroes of the Gods.

Player Capacity: 3 to 5. Best with 4.
System: AGON (Paragon SRD)
System knowledge required: None. System will be taught during the session.
Rating: G.
Seriousness: Moderate, but on the less serious side. (2/6)

A Midsummer Night's Darkness

Scenario By: Jane Routley

The recipe:

Take a doughty group of suffragettes travelling through rural Shropshire in a caravan.

Add two beginner sorcerers in search of arcane power.

Stir in a vengeful poacher.

Bake it all together on a warm midsummer evening.

Result : a night of terror.

A 1909 Call of Cthulhu one shot scenario

Player Capacity: 5.
System: Call of Cthulhu
System knowledge required: Low. Knowledge of system will add to the game, but is not required.
Rating: G. (Yes, for real. Jane confirms this CoC game can even be appropriate for children)
Seriousness: Average. (3/6)

Autostede

By: Kettle and Clock

Inspired by media such as Pokemon, Digimon, Zoids and Horizon: Zero Dawn, Autostede is a ttrpg where not only do the monsters, in this game called Autostedes (stedes for short) do the fighting, but they also have a personality of their own that you have to negotiate with to get the most out of them.

The world is a dangerous place, and the towns are separated by time and space, but you play as a Drover, one of the few who has modified and trained your stede to handle all kinds of dangerous situations. You travel from town to town helping people, solving problems and just generally being useful.

Work together with your stede to fight off wild stedes, venture into unknown areas, or help someone move house.

Player Capacity: 3 to 5.
System: Autostede
System knowledge required: None. System will be taught during the session.
Rating: PG. Violence, exclusion.
Seriousness: Average. (3/6)

Book of the Raven

Presented By: D&D Australia

Book of the Raven (a mystery adventure for level 3 Characters)

An old journal once delivered to the Candlekeep library by a peculiarly large raven sparks interest. A crudely drawn treasure map tucked inside, beckons you to the remote hilltop Chalet Brantifax, which occupied by a secret society that shuns visitors. The avowed of Candlekeep need you to investigate the chalet and what happened there.

Player Capacity: 3 to 5.
System: 5th Edition D&D
System knowledge required: Low. Knowledge of system will add to the game, but is not required.
Rating: PG. Body Horror, Death, Drowning
Seriousness: Average. (3/6)

Blood of my Blood: A Vampire the Masquerade Scenario

Scenario by: NephthysNile

The City is reeling from a series of brutal killings targeting the human population, and the disappearances of several high profile members of vampire society. A team of young vampires have been tasked by the Prince with uncovering what has befallen those missing Kindred, some of whom made you the vampires you are tonight.

Will you uncover the truth, or will you too disappear into the night?

Player Capacity: 3 to 5.
System: Vampire the Masquerade 5th edition
System knowledge required: None.
Rating: MA 15+. Blood, body horror, loss of control, gaslighting, violence.
Seriousness: Average (4/6)

Candela Obscura: Circle of Ion and Ore

Scenario By: Scarlet Song

In this beginner one-shot to the world of Candela Obscura by Darrington Press and Critical Role, you play as a member of the newly formed Circle of Ion and Ore. You are sent by Light Keeper Mapleblade to investigate the murder of Arthur B. Brass, a scientist on Candela’s watch list for his experiments with light.

This playbook and dice pool system is great for those who enjoy role-play heavy games and discovering the truth of a place built upon its past mistakes… or being corrupted by it.

Find out more about Scarlet Song at her website:
https://www.scarletsong.com.au

Player Capacity: Maximum 5, best with 4.
System: Candela Obscura l
System knowledge required: None. System will be taught during the session.
Rating: MA 15+. Horror, Fantasy Body Horror, Death, Fantasy Gore and Horrible Choices and People
Seriousness: On the serious side. (5/6)

Chasing the Panther

By: Paddy H

Take a trip to New South Wales own SCENIC Blue Mountains and pick up the trail of an ELUSIVE Cryptid! Enjoy everything this beautiful place has to offer: amazing views, local jam and dehydration.

THE PANTHER IS REAL.

WE ARE GOING TO FIND THE PANTHER.

Player Capacity: 5.
System: Custom
System knowledge required: None. System will be taught during the session.
Rating: M. Possible elements of wilderness survival, deprivation, drug use and animal attacks.
Seriousness: Not Very. (1/6)

Classic Traveller: Science-Fiction Adventure in the Far Future

Presented by: Adam M

Welcome to Classic Traveller, the original science-fiction roleplaying game from 1977!

Come play as a pragmatic ship’s captain like Han Solo from Star Wars or Mal Reynolds from Firefly, a no-nonsense megacity detective like Deckard from Blade Runner or a ruthless survivor like Riddick from Pitch Black! In Classic Traveller you can do it all and more as you explore a universe set in the space-faring Imperium of humankind; discovering worlds from the core of the empire to the frontier, meeting societies of different cultures and technologies, battling with terrifying alien beasts on the ground and space pirates in the void of space, all the while working together as a crew and hopefully making enough credits to refuel and refit your starship!

Traveller is above all a game about cooperation to achieve one’s goals, as each player will control a character who is part of the ship’s crew and who brings unique skills from their career path that lead them up to the point of the adventure. But character skills are not the only quality you can bring; your own cleverness, morality and empathy as a player is vital to your crew’s success and there is ample room within the rules of Traveller to allow both conventional roleplay as well as dramatic roleplay.

This particular game will be an open-ended sandbox adventure within one “subsector” of the Imperium to explore, or approximately 33 hand-designed worlds full of things to do. The session will be played with off-the-cuff storytelling with rulings being a table affair in the spirit of “rule of cool” should the game system be inadequate at resolving a certain situation.

If you have played Classic Traveller before and would like to again or are interested in really old tabletop roleplaying games then please consider joining in on this session, it is quick to create a character and the game is quite intuitive with little rule memorization required.

Hope to see you there!

Player Capacity: Best with 4.
System: Classic Traveller
System knowledge required: None. System will be taught during the session
Rating: PG. Classic Traveller contains references to firearms, acts of violence, gambling, the supernatural and drug use. Players are able to choose behaviour for their character that may not be suitable for younger players.
Seriousness: Moderate, but on the less serious side. (2/6)

Cyberpunk Red: Smash And Grab

Presented By: Notevenagoat

**Job Opportunity:**

Seeking edgerunners for a lucrative gig. Train a rookie driver from a wealthy family in a high-stakes smash-and-grab braindance simulation. I need to know if this kid has what it takes to be an edgerunner before putting him out into an actual job. In the simulation, you must smash and grab a pair of Vintage sneakers are the target, locked away in a local pawn shop. Discretion is a must. High reward awaits. Apply now.

Player Capacity: 5. Best with 4.
System: Cyberpunk Red
System knowledge required: Low. Knowledge of system will add to the game, but is not required.
Rating: M. Drug references, Combat.
Seriousness: Not Very. (1/6)

Dark Era RPG: Agents vs Aliens

By: General Markus

As new recruits of the covert Earth Defence Force, the cold war with the USSR is the least of your concerns.

Instead, you are tasked with protecting Earth from extra-terrestrials, all whilst keeping the populace unaware of the lurking alien menace.

Your first official mission: investigate a UFO landing site, breach the craft, neutralize its crew, and retrieve any technology for further study.

Dark Era is an Australian-developed RPG about mankind’s stand against the threat of alien invasion in 1963.

Player Capacity: 3 to 8. Best with 3 to 5.
System: Dark Era RPG (1963) Dice Pool System
System knowledge required: None. System will be taught during the session.
Rating: M. Horror themes, blood, violence, and gore.
Seriousness: Average. (3/6)

Dark Vigil

By: Nicole Renner

At 2:13 pm on March 15 1839, the sun and stars were stolen from the sky, leaving behind only the endless Dark. Things began to creep out of the Dark: creatures of horror and nightmare, creatures of our new reality. Worse still, sometimes those who spent time in the Dark came back different, wielding strange power but less…human. Every time you leave the safety of the Great Lanterns, you risk your life, your possessions and your very humanity…you know it, and you still do it.

How long can you hold out against the Dark…and do you really want to? What is power, and survival, worth to you?

DARK VIGIL is a game of psychological horror and survival in a Victorian-Era world perpetually shrouded in an unsettling darkness of unknown provenance.

Player Capacity: 2 to 6.
System: FRACTAL Game System
System knowledge required: None. System will be taught during the session.
Rating: MA 15+. Horror Themes, violence.
Seriousness: On the serious side. (5/6)

The Derelict - a Tale of Terror for Call of Cthulhu

Presented by: Henry

The icy waters of the North Atlantic hold many secrets. One such secret is about to be discovered…

Despite the concerns and worries of life, a final voyage is being made on the luxury yacht, Delilah, taking the vessel from America to its new owner in England. What promises to be a pleasurable journey across the ocean waves descends into a desperate struggle for survival.

If you like solving mysteries with a healthy dose of horror join your fellow investigators in a modern day one-shot Call of Cthulhu scenario by the grandfather of the game, Sandy Peterson! No experience in Call of Cthulhu is required – all you’ll need is your dice, a pencil, and some lucky rolls!

Player Capacity: 3 to 6. Best with 5.
System: Call of Cthulhu 7th Edition
System knowledge required: None. System will be taught during the session.
Rating: MA 15+. Horror themes: Monstrous creatures, isolation, possible drowning.
Seriousness: Moderate, but on the less serious side. (2/6)

Dragon Warriors: A Royal Wedding

By: Shaun Hately

One of the most important things for any Kingdom is securing the succession. When the King is still very young, finding the right bride necessarily falls to his advisors more than it does to the King himself. Of course, the King may feel he has a right to some involvement in the decision.

A single session scenario for ‘Dragon Warriors’ by Shaun Hately. Shaun Hately is the co-author of the ‘Dragon Warriors Players Guide’, and the sourcebook ‘Friends or Foes’.

Player Capacity: 4 to 7
System: Dragon Warriors
System knowledge required: None.
Rating: PG. Potential romance.
Seriousness: Moderate, but on the less serious side. (2/6)

Fire & Stone

By: Into the Weird Blue Yonder

Cross the blazing red plains…

Ascend the howling white pillars…

Sink into the creeping black abyss…

Step into a world of fire and stone.

Fire & Stone is a minimalist roleplaying game of stone, sorcery and grim psychedelia. Inspired by real-life prehistory and animistic beliefs, it invites players to explore a world of strange creatures, frightful caves, and spirits that beckon from just beyond the unexplored horizon.

Based on the elegant ‘Knave’ ruleset, Fire & Stone prioritises speed, simplicity and immersion in a Stone Age that could have been.

Survival is far from guaranteed. May the Spirits bless your hunt.

Player Capacity: 2 to 5.
System: Based on the rules from Knave by Ben Milton.
System knowledge required: None. System will be taught during the session.
Rating: M. Violence, as well as the potential for mild gore, horror and survival themes and drug use.
Seriousness: Average. (3/6)

Grim Hollow: 5e Monster Hunt Playtest

Presented by: Ben Byrne – @TheBenByrne for Ghostfire Games

“As the jaws of winter gape around a small village called Hverfa, its frightened people are calling for aid. A monster stalks their hunters and farmers from the woods, stalling the last harvest before snowfall ruins the crop. There are few heroes in Etharis, but the villagers are willing to pay a professional.”

This 5e adventure will introduce you to the dark fantasy world of Grim Hollow. Help us to playtest and refine our unique 5e mechanics including monstrous transformations, arcane blood magic, and the new Monster Hunter class

Player Capacity: 3 to 6. Best with 4 to 5.
System: Dungeons and Dragons 5th Edition
System knowledge required: Low. Knowledge of the system will add to the game, but is not required.
Rating: M. Fantasy violence, Possible body horror (undead, werewolf transformations)
Seriousness: Average (3/6)

Keys From the Golden Vault: The Stygian Gambit

Presented By: D&D Australia

The Stygian Gambit. A Level 2 Adventure From the Keys from the Golden Vault.

At the Afterlife Casino, a three-dragon ante tournament called the Grand Minauros Invitational awards one winner with a sizable purse and a golden erinyes statuette. You’ve been hired by a former gambler with a score to settle, to steal the statuette as well as gold from the casino’s vault before the tournament ends and the winner is declared. You must case the casino, steal what you came for, and escape.

Player Capacity: 3 to 5.
System: 5th Edition D&D
System knowledge required: None. System will be taught during the session.
Rating: PG. Violence (possibility), Language/Cursing.
Seriousness: Average. (3/6)

Legend of the Hidden Folk

By: Lucienne Impala

Legend of the Hidden Folk is a fantasy roleplaying game, filled with magic and whimsy. You have been pulled into the world of the Hidden Folk, and tasked stopping the dreaded Shadowrealm from bleeding into their world and destroying it.

A rules lite, narrative heavy game, where you can choose to use the magic of the world, or the magic of human memory, to enact change in the world around you.

Player Capacity: 2 to 4.
System: Legend of the Hidden Folk
System knowledge required: None.
Rating: M. Potentially mature themes related to Folklore tales.
Seriousness: Average. (3/6)

Like Dungeons

By: William Rotor

Pulp fantasy drama, combat, exploration — there will be dragons and also dungeons.

“Like Dungeons” is a fantasy RPG about breaking hearts, delving dungeons, and dragging down evil-doers.

Player Capacity: 6
System: Like Dungeons.
System knowledge required: None. System will be taught during the session.
Rating: PG. Violence.
Seriousness: Moderate, but on the less serious side. (2/6)

Lonely Souls

By: Megan L

Dive into a post-apocalyptic setting, full of secrets and mysteries to unpack about the history of the Children of the Flowers, the Residents, and whatever has changed in recent years since the meteor Icarus wiped out most life on Earth in 1968.

In a campaign about connections and allies, it’s your job to find out what drives the aggression between Lee Sinclair and Heart Aries and the cause of the strange changes in the settlement.

The clues may be vague, the terrain uneven, and the contacts intimidating – but rest assured, the only way through it is together.

Player Capacity: 2 to 4 players.
System: Powered By The Apocalypse.
System knowledge required: None. System will be taught during the session.
Rating: PG. Violence.
Seriousness: Moderate, leaning toward serious. (4/6)

Murder on the Campaign Trail

By: Henry

They say politics can be murder. But surely no-one means literally?

In the rural town of Pickmanton a local election is brewing. The candidates have all been lined up, and in one week’s time there will be a new mayor. Of course, that assumes the candidates are still standing! Two are already missing, and now the players are being interviewed by the police!

If you like solving mysteries, with an irreverent look at some made-up Australian politics join your fellow investigators in a modern day one-shot Call of Cthulhu. No experience in Call of Cthulhu is required – all you’ll need is your dice, a pencil, and some lucky rolls! (But maybe avoid the Democracy Sausage!)

Player Capacity: 3 to 6. Best with 5.
System: Call of Cthulhu 7th Edition
System knowledge required: None. System will be taught during the session.
Rating: MA 15+. Horror themes: Corpse desecration, cannibalism, and politics.
Seriousness: Moderate, but on the less serious side. (2/6)

Onward To Adventure!

By: GM Age

‘AGE OF ADVENTURE RPG’ is a one-page rules-light fantasy hack of the ‘Lasers & Feelings’ d6 dice pool system.

“You are a member of an adventuring party undertaking a dangerous and heroic quest in a world of magic, might and monsters! Be prepared for some old school fun as you dice with death in search of fortune and glory! So grab your pack, sharpen your sword and ready your spells. Now Onward To Adventure!”

There will be 12 pre-generated characters to choose from. Each session will be a different stand-alone adventure.

Game system info available on Itch.io:
https://adrian-young-games.itch.io/age-of-adventure-rpg

Player Capacity: 2 to 4.
System: Age of Adventure
System knowledge required: None. System will be taught during the session.
Rating: M. Potential character death.
Seriousness: Moderate, leaning toward serious. (4/6)

Operation Steak Tartare

Scenario By: JoeKano

Deception operations were vital to the success of several Allied invasions in Europe, from Operation Torch, Sicily to Normandy. Not all were undertaken in the mundane world…Some had to be performed by Her Eternal Majesties Arcane Service…

This is using my own ongoing version of the secret war and a simplified cinematic version of the rules to allow for easy play for even inexperienced role-players.

Note: THIS IS A HORROR GAME There will be descriptive narration at times.

Player Capacity: 3 to 6, will stretch to 8.
System: Achtung Cthulhu for Savage Worlds
System knowledge required: None. System will be taught during the session.
Rating: MA15+. War, Horror, Occult, Mental illness.
Seriousness: Average. (3/6)

Quest for the Tavern

By: Random Jones

You remember the tavern… barely. You don’t think you accepted any Dwarven ale, but here you are, stripped of your belongings and hanging over a pit (“is that a DRAGON down there?”) while some insane sorcerer rants on and on about how his revenge against you will finally be exacted with perfection.

Someday when you’re on a tavern floor nursing a hangover* you’ll be able to tell yourself “I’ve had worse,” but you’re going to have to fight your way back to that tavern first.

* Note: “Hangover” puns in the blurb above would have been low-hanging fruit. We’re letting the hafling play the part of “low-hanging fruit.”

An adventure for four to eight adventurers who have no idea what’s going on. Original game module by Tracey Hickman and Curtis Hickman, using the X-Treme Dungeon Mastery system. No existing knowledge of the system is required to enjoy the game. Use no hooks.

Player Capacity: 4 to 8
System: XD20
System knowledge required: None.
Rating: PG.
Seriousness: Not very. (1/6)

Saltfish and Almanacs

Relics: A game of Angels

Written By: Steve Dee (Tinstar Games)
Presented By:
Dale Fawcett

Players take the roles of fallen angels, trapped on earth now that the gates to heaven have closed forever. Powerful celestial items are scattered through human history, and the cold war between light and dark has turned into a mad arms race. Control the Relics and you control the world – but first, you must find them.

Player Capacity: 2 to 5, best with 4.
System: Fugue, Relics
System knowledge required: None. System will be taught during the session.
Rating: M. Religion, supernatural themes.
Seriousness: Moderate, but on the less serious side. (2/6)

Saltfish and Almanacs

RuneQuest: Stealing The Eye

Presented By: Edward

“It’s the night of the black moon: can you steal a valuable jewel, right under the noses of the Lunar Empire, who are oppressing your lands, defiling your temples,  and enslaving your kin?”

Stealing the Eye is a 60 to 90 minute scenario for beginning players of RuneQuest Roleplaying in Glorantha, and for those that haven’t played in a long, long time.

We welcome you to come and visit Glorantha! A world of deep magic, where the Gods are real, where your bonds to your tribe and your cult are more important than life itself, and where any combat could be deadly!

Player Capacity: 3 to 4.
System: RuneQuest Roleplaying in Glorantha.
System knowledge required: None. System will be taught during the session.
Rating: PG. General fantasy combat violence.
Seriousness: Average. (3/6)

Saltfish and Almanacs
Saltfish and Almanacs

Shooting Stars: A Beginner Magical Girl Game

Scenario By: Scarlet Song

Regular civilian by day, magical hero by moonlight.

The City of Yamafuku is unknowingly protected from the machinations of Lord Oblivion who wishes to drown the world in darkness by the Nagareboshi or Shooting Stars – Individuals who embody the hearts and astrological constellations to defend it from his unending thirst for darkness.

Will you save the day?

This One-shot puts you through an episode in the vein of Sailor Moon, Card Captor Sakura and Magic Knight Rayearth and is an open inclusive fun playbook and dice pool game for beginners.

Find out more about Scarlet Song at her website:
https://www.scarletsong.com.au

Player Capacity: Maximum 6, best with 4.
System: Girl by Moonlight
System knowledge required: None. System will be taught during the session.
Rating: PG. Fantasy violence.
Seriousness: Completely Silly (0/6)

Spire: The City Must Fall

By: William Arnott

You are a dark elf. You have sworn in blood and sacred shadow to destroy your oppressors, the aelfir – high elves from the frozen north who have claimed your homeland as their own. Spire is a mile-high metropolis and you hide in its crumbling temples, its lawless undercity, its labyrinthine tunnels, the rotting hole in reality that festers at its centre. Your masters while away their days in opulent cruelty and glittering sunlight far above.

Worship of two of the three main goddesses of old Spire has been forbidden, and cults devoted to them have been destroyed or radicalised and driven underground.

You are a members of one such cult – The Ministry of Our Hidden Mistress. They’re paramilitary zealots living secret lives in service to their dark goddess of grace, subterfuge and misdirection. They have sworn to do anything necessary to remove the aelfir from power and return Spire to the drow.

Spire is all the world you have ever known, and it must fall.

How far are you willing to go for the revolution, and what sacrifices will you make to see the Drow in control of Spire once more?

Player Capacity: 3 to 5.
System: Spire: The City Must Fall
System knowledge required: None. System will be taught during the session.
Rating: MA 15+. Violence, murder, drug use, addiction, body horror, dehumanisation, spiders, slavery, racial oppression, cannibalism, religious indoctrination.
Seriousness: Moderate, leaning toward serious. (4/6)

Striker - the Science Fiction RPG

By: Michael Coxon

In the vast and hostile colds of space are great opportunities, but also great dangers. Some of those dangers we brought with us, but some have been sleeping there for millions of years.

The year is 4400 AD, 1400 years after a savage inter-dimensional war, and 1800 years after humanity had first reached for the stars.

Amid the hulks of space, and the wreckage of Ozymandian empires, brave new adventurers, pirates, and prospectors find their fortunes. New empires, and some refurbished ones, try to build a new glory, even while they break under their own weight.

There are 4 one-shot adventures to choose from:

  1. An exploration and retrieval mission
  2. A murder mystery on a space station (and then a prison colony)
  3. A heist of a criminal gang’s headquarters on behalf of another criminal gang
  4. A battle with space pirates over some ancient tech.

All explore space-opera or cyberpunk themes

Player Capacity: 2 to 7. Best with 4
System: D20-ish
System knowledge required: None. System will be taught during the session.
Rating: M. Horror and violence.
Seriousness: Moderate, leaning toward serious. (4/6)

Thirsty Sword Lesbians

 Scenario by: Daz

Are you interested in telling queer stories? Does the idea of playing an angsty disaster pirate lesbian with a sword make you feel warm and fuzzy inside? Do you want to take part in destroying every injustice you come across with a sword, erotic tension, and just a little bit of awkward pining?

Then have I got the RPG for you!

Thirsty Sword Lesbians is a Powered by the Apocalyse RPG where your party uses your skills of swords/magic/seduction

Join your party on the high seas to flirt with fellow seafarers, fight (👀) with sea monsters and stop the capitalist Crowfruit Trading Company in it’s tracks!

The main mechanics of this game are ROLEPLAY based, where romantic seduction is your best tool for getting what you want. Whatever your real life charisma is, don’t worry! A dice roll or two will always be there to support you. While it will be a fade to black situation, if you’re not comfortable with (queer) romance or flirting, this probably isn’t the game for you.

DISCLAIMER:
This is a space to celebrate the existence and joy of people who support racial liberation, intersectional feminism, and queer liberation. It’s for people who respect transgender people, POC, sex workers, disabled people, immigrants, people with diverse queer identities, people experiencing homelessness and poverty, neurodiverse people, fat people, and people of every body type. If you don’t agree or respect ALL of those things, then this is not the game for you.

Player Capacity: 4 to 6. Best with 5.
System: Thirsty Sword Lesbians (Powered By The Apocalypse)
System knowledge required: None.
Rating: PG. Queerphobia.
Seriousness: Not very. (1/6)

Those Who Dare

By: Friends of The Table.

Those Who Dare is an immersive roleplaying game that transports players through pivotal moments in history, allowing them to embody daring characters with rich storytelling, smooth mechanics and approachable gameplay. We will be rotating through three different one-shots for players to try out TWD.

– Rise of the Revolution: Set amidst the tumultuous backdrop of the American Revolution, players will be thrust into the heart of danger. Fighting at the Delaware Crossing of 1776! Experience Those Who Dare’s streamlined combat system and card based gameplay. But beware, not all of those around you may be loyal to the same cause.

Shadow over Venice: Plunge into the heart of 1500s Renaissance Italy. Experience a spy thriller where the fate of Venice hangs in the balance. Players take on the roles of agents investigating a plot that threatens the republic itself. Bring to bare all manner of spycraft and  social intrigue to unmask the plot before its too late! Expect elegant balls, social scheming and the machinations of great powers in this grand game of chess.

– The Blitz Ripper: Step into the future where a serial killer terrorizes your home while the colonised solar system is in all out war. Players are tasked with hunting down a dangerous murderer, while their city suffers from orbital bombardment and blitz like conditions. Can you find the killer while keeping your head? This campaign provides an all-round gameplay experience, and asks players to puzzle out a mystery.

Player Capacity: 2 to 6, Best with 4.
System: Those Who Dare
System knowledge required: None. System will be taught during the session.
Rating: MA 15+. Can include violence, drug use, and significant historic events.
Seriousness: On the serious side (5/6)

The Unlikely Fast Food Assassination

Presented By: Paddy H

The deployment of Uncle Jo’s Friendly Coffee Co’s delivery drones guarantee that your order arrives punctually at an appropriate temperature with the efficiency only a machine can provide.

It also led to mass lay-offs and what might be an unsettling new mass surveillance system, and that won’t do…

Get together with your cyberpunk community and spy, sabotage and code switch your way to a better future

Player Capacity: 5.
System: Another Face in the Crowd
System knowledge required: None. System will be taught during the session.
Rating: M. Poverty, capitalism, probably violence.
Seriousness: Moderate, leaning toward serious. (4/6)

What's So Cool About Knights?

By: Logan Timmins

What’s So Cool About Knights? Great question!

Knights have a STRICT OATH.
Knights are controlled by the MONARCHY.
Knights go on ADVENTURES that CHANGE THEM.
Knights RETHINK THEIR OATH and create their own PLACE IN THE WORLD.

What’s So Cool About Knights? Well, that depends on how you choose to wield your power…

Player Capacity: 2 to 4.
System: Powered by the Apocalypse inspired
System knowledge required: None. System will be taught during the session.
Rating: PG. Fantasy violence may be present.
Seriousness: On the serious side. (5/6)